Changing Shirts

My jump clones and the implants installed across them are a bit of a mess – particularly on my Alts. Let’s just call them suboptimal. I’ve been meaning to try and sort them out for years, but the idea of spending a week doing daily jumps between clones while trying to select and then purchasing a good mix of implants hasn’t been my idea of fun.

With the long weekend drawing to an end and the usual busyness descending, I figured I’d finally try and tackle my main Alt’s clone situation. It should be something I can just fit in when I have some spare time, and dock up and walk away from whenever I need.

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This Alt can have a total of 10 Clones – 1 active, and 9 stored in Stations. At the moment they have 6. The roles of some are already defined:

1: Home Clone, located in the home station

2: Capital Clone, located with his Carrier

3: Mission Clone

I am pretty sure I am going to hang around in this Hi-Sec Island, so I am going to need 2 Clones here. (1 for general use, and a backup clone in case I get podded and need to get back as soon as possible.)

4: Island Clone

5: Island Clone

I still haven’t forgotten my Low Sec goals. I haven’t been back to my selected area recently, but I will return. I am planning to actually live out of a Low Sec station. I will need two more clones in or around that system – again one being a backup in case I get podded.

6. Low Sec

7. Low Sec

I probably need one or two PVP clones. These would also be used for any time spent in Wormholes or Null Sec. This Alt’s skills are really focused on supporting my Main, including maxed out Warfare and Mining Director Skills, and jamming related EW skills. I could focus a clone each around that. I could also consider a blank clone – one to use when you know it won’t be docking ever again.

I can start this process by creating extra clones. To create a clone you either need access to a Rorqual with the appropriate modules fitted (which I don’t), or a Personal or Corporation standing of 8.0 or more with a NPC Corporation with a station that has Medical facilities.

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As I remarked recently, I started out my EVE career in Derelik. The only personal or corporation standing greater than 8.0 for this Alt is with Ammatar Fleet. (Carthum Conglomerate is the Corp I get my datacores through, and TransStellar Shipping was the Gallantee Corporation I ran missions for to try and offset the impact of all my Amar related standings.)

I’m not sure if it is still up to date, but I used the following website to double check what medical facilities exist for the Ammatar Fleet.

http://grismar.net/eve/explorer/index.php

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Two are in Hi-Sec Derelik, two are in Low Sec Derelik, and one is in a small Hi-Sec island behind Low Sec. I set Auto pilot on and travelled to Gamis and Salashayama to install two new clones.

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SO this little side goal process has started.

I had a couple of thoughts during the efforts so far –

. It should be much easier in game to identify stations you can install jump clones in

. It would be nice to be able to label each clone

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. It would be nice to show a count of how many clones you can create, and how many free slots you have left

. I wish there was a method to transport clones in a hull other than the Rorqual - either a special ship or a container that can fit in an industrial

. I wish you could store multiple clones in the same station

Grab the pitchforks and a cup of tea

I hope I didn’t come across as alarmist in my recent post about the industry changes and the possible Nerf to Empire space. I thought I was just calling myself out for missing key information in the DEV Blog, calling Jester out for thinking the average Empire Industrialist would consider the solution was to forge their way into Null, and just remarking on the need to wait for more details.

Personally I had assumed this was going to follow a somewhat well-trodden path with CCP. They would announce partial details of changes that could have far reaching impact; people would get upset, rant and rave, then CCP would clarify a situation that wasn’t nearly as bad as was being imagined. That way they implement a Nerf that people are almost thankful for.

(Who would have thought I get called cynical at times.)

However – if this does end up being a major Nerf for Hi-Sec Industry, I am not actually that concerned. I don’t see such a change making any real difference to the population spread in game, and I can’t imagine the volumes of goods produced in Null suddenly flooding the Hi-Sec markets. Instead I see people re-adjusting their spreadsheets, finding the next best methods to transport ingredients, and charging higher prices. The manufacturers in Null – even if they are able to produce volumes that have a market impact, won’t drive down prices. They will just continue to play the 0.01ISK games and take higher profits.

There will be individual areas where this won’t be accurate – but overall, I think people will continue to play this game the way they want to.

I am actually more focused on the UI and process changes to manufacturing and refining – and hoping the end result is more new players finding careers in Industry, and hanging around for longer.

Old Sala

After another busy week where I couldn’t undock, I managed to fit in three reasonable EVE sessions over the weekend. Two involved mining Cosmic Anomaly Ore Sites, and the third running a few Relic and Data sites, followed by a dozen odd Combat Anomalies.

Again income wasn’t brilliant, but it all adds up.

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I quite like the Ore Sites, and I appreciate that they are regularly available in the Island. I’m not sure if it is their random nature, the different visuals, or the chance to be mining Ore not generally found in Hi-Sec – but I’ve ended up mining more in the last couple weeks than I have over the previous year.

In fact I am finding the mining here more relaxing – almost in the old way, when you did not have to worry so much about being ganked and griefed. Don’t get me wrong, the island isn’t some safe utopia. Low Sec is just next door and while the population is low, the inhabitants are generally very active. It is just easier to maintain your situational awareness. D-Scan sweeps are not cluttered by a dozen different ever changing ship types, and you don’t have a constant procession of different pilots passing through the system to do a “Show Info” on. In fact you recognise most of them.

I guess that sums up why I stopped mining in EVE. There was too much competition for resources, and I couldn’t mitigate the danger to my ships enough through care or attention – so it came down more on the side of blind luck. That’s not relaxing or fun.

This sort of mining takes me back to my very first year in game – living in Derelik, clearing belts in Iosantin while my Alt traversed to and from Salashayama hauling ore. The game has changed a lot since then.

Just move to Null

When I read through the DEV blog announcing the theme of the next expansion, I assumed the cost of the slotless stations would be based on a revamp of the currently insignificant station fees.  How bad could it be?

With lots of people up in arms about it, I re-read the Blog and noticed this bit in bold.

“Expect costs ranging from 0% to 14% of the base item being produced for the most extreme case”

If you are manufacturing T1 items for income, a tax / fee / cost of 14% of its base value would almost ensure there would be no profit in it.  I can understand why dedicated manufacturers are worried.

We don’t know at this point how this sliding scale will work, and what differences there will be between Empire, Low Sec, Null Sec and POS.  For that we have to wait for a DEV Blog from CCP Greyscale.

(Who?  Did they say Greyscale?  The DEV synonymous with ideas and ideologies that are hostile towards the solo empire dwelling carebear?  This could go well…)

Jester’s recent blog post relates to these changes.  I don’t always agree with him, but I tend to find Jester is knowledgeable, calm, rational and able to communicate well.

http://jestertrek.blogspot.com.au/2014/04/traitor.html

He flags that we should be concerned, and suggests industry players join a Null Sec Renter Alliance, grab a jump freighter, and profit.

If these changes fall into a substantial nerf to Empire manufacturing, how many people do you think would follow Jester’s suggestion?  As they say, interesting times.

And then there will only be two

I’ve cancelled the subscription on one of my three accounts. Over the coming weeks I am going to have to biomass one character and do three transfers so that I end up with my trained pilots across two accounts.

For the foreseeable future our household income will be halved as my wife leaves her toxic job, takes time to recharge her batteries, and then turns her attention to a rather bleak job market.

We are in a fortunate position where this doesn’t greatly impact on our lifestyle – but we have gone over our budget looking to ensure we can justify what we are spending. While I can still afford three EVE accounts, I can’t really justify it.

My first decision is which Price Check Alt to Biomass. One is older, has the nicer name and is the nicer to look at. The other has no way to link it with my Main account. (Something I am finding useful at the moment – a story about which I may re-tell later.)

I will then move my EveHermit Alt into the freed up slot. (I don’t want to Biomass that character, but not being able to access it doesn’t concern me either.) After that comes a shuffle of moving my Secondary Industry Alt, and then moving my Primary Alt.

In the end I will have

Account 1

Main
Secondary Scanning Alt
Secondary Industry Alt

Account 2

Main Alt
Scanning Alt
Industry Alt

That should cover me for everything I dual box for. I rarely used all three accounts together, so it is a luxury I can live without.

Oh, oh, oh

So the summer expansion is going to be Industry based.

The first Dev blog a few weeks ago was about reprocessing.

http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things

The second Dev blog released now is about manufacturing.

http://community.eveonline.com/news/dev-blogs/building-better-worlds/

More DEV blogs are expected to cover the Industry UI, Research, Job Cost Scaling and working in Teams.

There is a lot to the latest blog.

They are resorting and labelling the Manufacture and Research section of the Market into something that is more logical to navigate.

The damage done to R.A.M and R.Db manufacturing inputs will be removed. Instead they will just become a standard ingredient item.

With the capping of Item and Ship refining at 55%, they will be removing the concept of “Extra Material” during manufacturing.

Somewhat contentious, they will be removing the slot system for stations and star bases. Instead of 50 manufacturing slots in a factory station, an infinite number of jobs can be submitted. They will be replaced by a scaling system – with costs to submit jobs going from 0 to 14% depending on how utilised the station is. If you are a full scale manufacturer that means you will want to move your jobs to a quiet station. For people just making small volumes of stuff for themselves, that means they should be able to use these services any time they want without waiting.  It will also mean BPO research should become much easier and more accessible.

If that wasn’t big enough, the next comment is that they are looking at allowing POS to be anchored anywhere in Hi-Sec (aside a handful of protected systems) without standing requirements. I expect there will be a run on moons when this is first allowed. I might even re-anchor a POS or two as place holders. (Surely they will also be allowing some mechanism to hack or remove such things though?)  There will be changes to the various POS modules to come in line with this new approach, and you will need to place BPO in the POS to do research on them going forward.

Last of all the Dev blog has an image of what the new Industry UI might look like. Pretty…

Very interesting and – I might actually be feeling a little excitement about the next expansion.