February 2, 2013 § 2 Comments
SynCaine had an interesting post on one of my pet topics – the complexity of the player interactions in EVE. It is worth a read.
I’ve remarked before about how Trade and Manufacturing are in my definition very much player v player, just without so many explosions. I’ve also said how Exploration also has a real Player v Player aspect – hunting and competing for limited resources, sometimes with rushes to get to cans or faction drops first.
Back before Asteroid belts respawned daily, there was competition between players in mining. It was not uncommon to have a rush after downtime to attack just refreshed belts, or after a couple of days find you had to travel a couple of systems to find a full belt to work on. I wonder what could be done to re-introduce some of that type of mining PvP. (Sometimes it seems that too much attention is focused on explosions in EVE – and while they are a critical part of the game, putting them on a pedestal as the be all and end all can take focus away from the rest of the game.)
The sort of thing I am thinking about:
. End the fully automatic daily re-spawn of belts
. Halve the size of most Belts
. Belts are no longer in a static position – once a belt is cleared, it despawns and a new beacon appears in a different location. (Concord opening up a new public belt)
. Belts have to be cleared fully to respawn – although anything 85/90% cleared will be automatically respawned at downtime
It would need polish – but belt ratting can continue as it was before, and miners have to move around more and make decisions on when and if they trigger belt respawns, or just take the choicest rocks and hope someone else clears up the scrap to get a new belt.
Why not make it even more interesting? Add a module to the game that can hide / mask an Asteroid Belt Beacon? Maybe you have to pay CONCORD a tax to use it in High Sec? The belt can still be scanned down (via probes), but it gives a miner another method of trying to keep a resource to themselves for a little longer.
Throw ICE belts into the same sort of mix – although you would have to limit them to only a few asteroids so that they would actually respawn. Or maybe CONCORD brought in Titians and doomsday all the huge ice rocks, so now there are small fragments all over the place.
Note the above does makes mining a little safer in some aspects – or at least makes the gankers work harder at it. That is not actually my goal. It is – with as simple a mechanism as possible, to make the asteroid resources have a little more player v player aspect to them. It also doesn’t make the mechanism of mining all that much more interesting, although might make it a little harder for bots.