I’ve had 5 successes from 6 attempts so far. A good start.
The ingredients required for the T2 Small Tractor Beam are relatively straight forward:
. 1 T2 BPC
. 8 types of minerals
. 2 T1 Goods
. 1 PI Product
. 1 Product built from 3 Moon Materials
The BPC costs I have already discussed, and on average over the long run they should be around 90K for each module.
The Minerals I have in stock, but I’ve put up 250M worth of buy orders to keep in front of that demand. My alt is also contributing a little from her 10 minute mining sessions here and there.
I have kicked off the manufacturing jobs for the T1 goods (R.A.M – Energy Tech and the T1 Small Tractor Beams). I had some R.A. M already in stock, and picked up 10 tractor beams off the market from Amarr to do my first run with. (The cost was within 5% of what I was making them for anyway.)
I am not currently making the PI product (Transmitters), although might consider doing so. It accounts for only 2.4% of the build price, so no need to go overboard on that. I picked up a supply to cover over 100 modules in Amarr at sell prices.
The Moon Material based product (Laser Focusing Crystals) I have less options with. On current prices I can save around 10% by buying the raw materials, and building the ingredient myself. Given this makes up 9.5% of the build price, it might be worth looking at. I grabbed the BPO in case I went down that path.
So the first batch of 10 is now in the oven. A very conservative build price of this batch (ignoring the cost in the skills I purchased) is 1.55M each. Current sale prices in Amarr are around 2.19M. Assuming I can sell for that price, I would be looking at a profit of around 640,000 ISK per Module.
I am surprised at the margins to be honest. My actual profits will be higher than this, as I am sourcing many of the items with buy orders, saving 10% or so.
Why are my costs inflated? Because I make an allowance for Opportunity costs when I calculate the price of manufacture. If I mine the minerals, it doesn’t mean I have got them for free. By using them as an ingredient, I have forgone the ISK I could have made selling them on the market. There isn’t much use crowing about how much profit you make on an item, when it works out you would have made much more by selling the ingredients separately. In this case, there is quite a good margin in the end good.
So is this the ISK nirvana I noticed someone remark on my Corp’s forum the other day? (Who seemed to be a relatively new character, and assuming they would be rolling in ISK once they got into T2 manufacturing.) Yes and no.
I will have to make and sell around 350 T2 Small Tractor Beams before I cover my startup costs, and actually make a profit. (Although those costs will be apportioned over more items as I continue my training.) I’m already in a position to make 50 of them, so it probably won’t take all that long.
But that profit isn’t quick and easy to come by. I have to keep creating BPC’s, sourcing the invention ingredients, and turning those jobs over. I will have a lot of buy orders up for the manufacturing ingredients – which will require monitoring and tweaking, plus of course hauling to collect them all. Three of the ingredients are built off BPO – so I have to either build or source them off the market. While moving everything I am at risk of being suicide ganked. Finally I have to combine them all into the final module, and play the 0.01 ISK war to sell them while hoping the prices don’t collapse.
Given the relaxed way I approach the game, I expect I will make a profit in T2 manufacturing, but it won’t leave me rolling in ISK. It should however keep me amused, and adds another dynamic / element to my EVE experience.