The kids were sick for a week with gastro, so very little was accomplished in game. While they are ok now, my wife and I are still somewhat shell shocked. At one point I counted more than 20 loads of washing done in 4 days.
It took a while to motivate myself, but this afternoon I finally managed to log in and update my various industry activities. My PI has basically ground to a halt, with none of my stocks moving. It is waiting for me to identify what items currently sell at a worthwhile profit. While that wouldn’t be difficult to do, the thought of changing all my planets has sapped any motivation to get started. General trade volumes remain low, with related subdued profits. I have sold some 175M worth of T2 item’s so far that I’ve manufactured, which makes a bit of a dent into the setup costs. I suspect I won’t be manufacturing Crow’s all that often. I can’t make a profit on those at trade hub prices.
The DEV blogs have continued over the last fortnight.
A team has been put together to revisit the new player experience, to try and improve the retention rates. Obviously worthwhile:
They announced that there should be small releases in March and April, with the next major release being called Inferno, coming out just before the northern summer. It was light on details – as is pretty common before Fanfest, but it will apparently focus directly and indirectly on conflict.
There was a blog from the Avatar team. Again this was relatively light on detail, basically saying they are just working on some minor tweaks while going back to the drawing board to try and identify the most effective way for WIS technology to enhance the game.
The new launcher has reached Singularity if you want to have a look at it now:
They are remodeling the Rookie ships – which is a good starting point for the new player experience. All of them look better.
There is an explanation on the standardisation of EVE modules, implants and script names. I understand the need for this, although it will take a little while to adjust to it.
There are 40 candidates for the upcoming CSM elections. I’m not sure I will have the motivation to read all their campaign messages. I guess after I arbitrarily dismiss the Null Sec voting block candidates, it might be more manageable. I was rather horrified to see that Mintrolio was the only Australian candidate. I don’t know why his obviously faked; one trick pony comment style garners so much mirth or support.
Last but not least, we learn no one was at the helm of the anti-bot processes at CCP for a while, but they flicked a switch again recently and identified 1,000+ more accounts using bots. What was particularly nice to read is that once warned for this, a character will be locked to that account from then on.
Even though I haven’t been that active, the skill training is however rolling along.
My main is just short of 94M SP. His Capital skill training is coming along well – covering off all Racial Carrier, Local and Remote Capital Amor, Shield and Energy, and both Tactical Reconfiguration skills to rank IV. He still has 3 Racial Dreads, and various Dread weapons to get from rank III to IV, but I put them temporarily on hold just to cover off a few different things. I’ve recently picked up Transports IV and Infomorph Psychology V, and am currently working on Black Ops IV.
Alt 1 is up to 87M, and after finishing up all the Minmatar medium T2 hull and weapon skills, is currently working on Recon V.
Alt 2 has hit 20M, and is currently working on Frigate Construction V so she can manufacture the Retribution BPC’s she invented. (Can’t remember if I remarked or not, I ran 18 invention jobs for 7 successes.) After that it will be science skills for further invention opportunities.
I won’t have much time for EVE in the next few weeks, but after that I should have some extra free time in my evenings. I had been getting stuck in DDO night after night trying to keep up with a burst of Guild activity based around several friends working towards completionist goals. Miss a couple nights and you basically would never catch up. They have however scaled the schedule back to 3 nights a week.