One of the benefits of being within your own Corp is that it is convenient and safe to have communal ships stored in a Corporate Hanger.
Because I am consolidating some of my haulers into the one location, I’ve been going over how they have been fit. Historically I have used a mix of Inertial Stablizers and Nanofiber Internal Structures in some of the low slots; carrying replacement Cargo Expanders for when I need more Capacity.
Inertia Stabilizers speed up your align times, but increase your signature radius (-20% Inertia Modifier, +11% Signature Radius for the T2 Module).
Nanofiber Internal Structures speed up your align times and max velocity, but reduce your hull hit points (-15.8% Inertia Modified, +9.4% Velocity, -20% Hull HP for the T2 Module).
I did a lot more auto piloting with empty haulers in the past, so the speed boost from the Nanofibers reduced the time it took to approach the jump range of each gate.
Now I rarely autopilot in a Hauler – even if it is empty. I guess it feels like they are easily killed and always a target.
The downside of the Nanofiber is that they take longer to go into warp in comparison to Inertia Stabilizers, both because they don’t improve agility as much, and because they increase the maximum speed. (You warp when aligned and at 75% of your maximum speed.) Because I am mostly manually flying my haulers now, I am swapping them out.
I figure every little bit helps, even if it is just a second here and there.
Speaking of haulers – I had lamented the loss of the Exequror’s Cargo role bonus with Retribution. Turns out I shouldn’t have. Due to the slot layout changes, they can carry even more!
Old capacity 2,830m3 with 18K EHP
New capacity 3,230m3 with 18K EHP
(Rigged and with full row of cargo expanders. They do lose one high slot, which is not really an issue.)
The other Cargo role bonuses ship I used was the humble Probe. That two turns out to be even better at hauling after Retribution as well!
Old capacity 989m3 with 1.4K EHP
New capacity 1,261m3 with 2K EHP
My non-hauler hauling backbone is safe. I sadly did a little dance when I realised this.
Last of all – my Orca Gist C-Type 100MN Afterburner warp trick no longer works. With the changes to the afterburner skill, I no longer seem to be able to accelerate to 75% of my maximum speed before the single reduced length cycle completes. It still warps quicker than without, but this adds a second or two. I don’t think I will go back to the MWD trick however, just as it will require fitting mods.
Communal ships sorted, now what’s next on the To-do list…