I’ve raised the statistic that the majority of current War Dec’s result in no loss of ships – suggesting they may be failing in one aspect to generate PVP. I wanted to repeat my suggestions here in the hope they provide the examples I needed to explain my train of thought.
The question – What can be done to increase the number of people defending themselves in War Decs? This is something you can’t force – but what can be done to encourage it? I thought of two quick examples:
. Allow the creator of a War Dec to optionally select that PODs are not covered by the declaration. This might increase (slightly) the number of people willing to undock and fight back.
. Allow the creator to optionally declare the War Dec will cease at the destruction of a certain number of hulls – 5, 10, 20 etc. This would exclude shuttles and rookie ships, and the total would be counted from the losses of both sides. So in effect a Corp is rewarded for fighting back.
The current standard war dec remains – I am not looking to change that. I am just looking at optional variations of a war which might promote more PVP. Any other suggestions that might work better?
** EDIT 23.01.2012
Noticed this idea on a comment on Jester Trek’s blog here
. Put a percentage of the War Dec Fee into Concord Escrow, and at the end of the war return 75% to the winner (most ISK destroyed), and 25% to the loser. If no damage is done, all the money goes back to the aggressor. Careful selection of fights with T1 frigates could see the defender lose more hulls, but win the ISK war, and maybe profit from the experience. It would at least add another dynamic.