I remark regularly that I play the game solo.
Some quarters speak of such a trait with spite and derision. They do not feel such players bring value to the game and they don’t want CCP to waste resources catering for them. Sometimes it seems CCP listens.
I don’t believe there is anything wrong with solo players in EVE Online, and I’ve not understood the disdain. I am guessing that they mistakenly assume we approach EVE like a single player game.
That would rightfully attract scorn.
If you have followed my blog at all, you will know I am constantly taking into consideration the fact there are tens of thousands of people playing the game at the exact same moment I am. What I do, where I do it, what and how I fly, are all impacted by my very strong awareness of this being an MMO. I am interacting with other players continually, through trading, competing for exploration and mining resources, avoiding scams and ganks, from previously run POS, my trips through wormhole space, the blog I maintain here and so on.
The only difference to my game is I don’t often have anyone else around to support what I am doing, and there are aspects of the game that I am excluded from by their design and the fact I don’t have 1,000 acquaintances with me.
Some like the lone shark approach, some dislike having to interact socially, and others like me play that way through necessity. We are content creators – just on a very small scale, and with the necessity of having to fly under the radar. Does Doctrine Ship Flyer number #635, who rats in Null with no enemies within 20 jumps, and once or twice a month joins a fleet and presses F1 when asked, generate more in game content? Would the game be better off if I became pilot #636?
I think we just add an extra and worthwhile element to the game, and CCP should occasionally throw a bone our way in recognition of the play style. At a minimum, at least you don’t need to be worried about being blobbed by us.