Indecision

When I made my last move back to Empire space I decided to set up six bases of operation for my Main Character, each one allocated a Jump Clone.

There would be a central home where I would store my collectibles and spares, another clone for exploring Wormhole space, and four clones associated with Orcas that would be mobile bases, one each for Low Sec, Missions, Exploration and Mining.

I had all this set up and it was working well. I liked the notion of these mobile bases that roamed all over empire. I would decide what I wanted to do for the day and clone jump. Not long after this CCP made it so that you could scan and see what was being carried in an Orca. All of a sudden the collection of spares, loot and ships being carried around flagged my Orca’s as loot pinatas. CCP also embarked on Ship rebalancing, which saw a tendency towards specialist hulls. I needed more ships to do the same job I was doing before – and they would no longer fit in the one Orca.

My dreams of being a nomadic empire dweller quashed, I moved everything back to my home system and sold off half my Orca fleet.

The introduction of the Advanced Infomorph Psychology skill has again got me interested in the notion of far flung bases of operation. With more clones, they don’t need to be as mobile and can be more specialist. One area I was particularly keen to get back to, fuelled by the stories NoizyGamer and Sugar Kyle, was trying to spend time in Low Sec.

I scoured Dotlan for weeks, checking out statistics every other day, looking for relatively quiet locations. In the end I decided that Genesis Low Sec would be the focus of my attention. I then started the process of deciding what ships and spares I’d take, and everything ground to a halt. I spent days, then weeks, looking at EFT and Battleclinic. I wanted some PVP frigates – but which ones, and which fitting? I could fly and fit every possible combination, and was just flooded with choice. It was the same problem when it came to Covert Op Ships, Stealth Bombers, Exploration runners and so on. Indecision is killing me.

This last weekend I decided to take a different tack. Instead of trying to find best of breed for each role, I’d place more emphasis on what I liked the look of and found more enjoyable to fly. I also started to make much greater use of the killboards – looking at what ships and fittings the very best PVP’ers where flying. The end result was that I moved my very first ship into the area. For some of my experimentation / PVE my main Alt will fly over-watch in a Falcon. He needs to be able to uncloak, jam the attacker/s, handle pesky drones for a while, then warp off and re-cloak when my Main has escaped.

This is what I have settled on.

[Falcon, Low Sec Get Out Of Jail]
Signal Distortion Amplifier II
Signal Distortion Amplifier II
Damage Control II

Experimental 10MN Microwarpdrive I
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Dread Guristas ECM Multispectral Jammer
‘Umbra’ White Noise ECM
‘Hypnos’ Ion Field ECM I
Enfeebling Phase Inversion ECM I
BZ-5 Neutralizing Spatial Destabilizer ECM

Covert Ops Cloaking Device II
True Sansha Small EMP Smartbomb
Shadow Serpentis Small Plasma Smartbomb
Caldari Navy Small Graviton Smartbomb

Medium Anti-EM Screen Reinforcer II
Medium Particle Dispersion Augmentor II

Hobgoblin II x2

ehimg314

I had thought about a Sensor booster or ECCM. Maybe one of each and go for 3 Multi-spec jammers. I’ll have to revisit that when I get a clearer idea of how pirates move and fleet in the areas I will be operating. Initially, if in doubt I can just stay cloaked and let my main die.

Now for some PVP Frigates – I’m thinking a dual ASB Hawk.

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