Tax time

The base NPC Tax on a POCO in Empire is 10%, which you can bring down to 5% with rank V in “Customs Code Expertise”.  I figure most casual PI players will get rank IV, leaving them with a 6% tax.

I configured my POCO with 0% Corporation Tax, allowing an Alliance Tax of 0%, and all the remaining Access to be based on standings.  Neutral, Bad and Terrible standings were given a 3.5% tax rate, and Good and Excellent Standing was given 1.5% tax rate.

The show info on my own POCO displays (10 – Customs Code Expertise)%, which is what I was expecting.

The show info on my POCO from my Alt in another Corp but within the same alliance is showing (1.5 + 10 – Customs Code Expertise)%, which is not what I was expecting.

I figured on average the people using the POCO would pay around 9.5% tax in total, with me getting a small slice.  I didn’t do this as a money spinner, and hopefully no one would be too offended with that approach.

The Interbus CO’s are set now with a 17% tax.  Even though I have ranks in Customs Code Expertise, that doesn’t change the tax rate in the Show Info screen.  Unless it is a bug, I assume that means if I want to use one of them, I will need to look at launching off the planet instead of going via CO.

Just looking around locally the tax rate other POCO’s are being set at is 10%.  (The default.)  Add the average NPC tax most people will be paying of 6%, and the price of using those will  be 16%, near enough the same as Interbus.

It will be interesting to see how it all settles down.  I’ve made around 5M in taxes on the 3 POCO I own so far, which I was surprised by to be honest.  They might pay themselves back over time.  Going forward I can see I am going to have to change my entire PI chain.  In particular I am going to need to ensure on planets I don’t own the CO/POCO on, that I export T2/T3 products via launching, and not moving the T1 via CO to a central factory system as I generally do now.

I’m not expecting my POCO to get much attention, given their tax rates, location, and the planet types they are on.  I do suspect overall PI will be less lucrative in Empire, possibly by a fair margin.  I will about halve my volumes, and require a bit more effort to manage even that.  At least the option is still there for me to dabble in it though.

Planted

As I had remarked before, I purchased 3 Custom Office Gantries and the applicable upgrade supplies back when Rubicon was announced. I was quite excited by the idea – until CCP announced the NPC tax would still apply.

After some thought I decided I would aim to own enough POCO to allow me to both continue manufacturing Robotics (on a reduced scale), and have room to set up some Factory Planets. I used the following website to make my choices:

http://eveplanets.com/

I found if I grabbed one Lava and two Barron planets in my home system I’d have my needs covered. I also considered grabbing a Gas planet as I also make Coolant.

I had prepared two Dominix Battleships with T2 Sentries, 3 Drone Damage Amplifiers, 6 Mega Pulse Lasers and 3 Heat Sinks. In EFT they averaged around 1240 DPS each, and would not require reloading. On paper the Interbus CO’s would take 97 minutes to take down. To speed this up a little I used a low SP Alt on my Third account in his Hurricane to help.

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Move along, nothing to see here

As I remarked in my previous post, I anchored my first POCO in the hours after Rubicon was released.

In practice my little fleet did 9.5M points of damage per hour, and brought the POCO down in just under 90 minutes. That’s the cost of playing solo. The kill mails indicated the Hurricane did around 15% of the damage, so was a worthwhile addition.

Last night I read the EVE Collector’s Edition Book during the take down. Today I layered the client windows over each other on one of my monitors, and worked on the other monitor. It did not require a lot of attention – just reactivating the weapons on the Hurricane when it told me it had run out of ammunition, glancing at D-Scan occasionally, and making sure I swapped the Hurricane out once I hit 50% structure, so I had the Customs Gantry ready to anchor as soon as the Interbus CO died.

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I wonder what intel I missed cutting out of that image

I didn’t plan to move quite as quickly, but when I had logged on this morning I found another Corporation with 40+ members was taking down one of the other CO’s in system. They had two Battleships, a Marauder, and a couple Battlecruisers working away on it. I didn’t know how long they had been at it – but I undocked my fleet, took down a different PO and anchored my replacement, and then docked up. When I went back to check shortly after they had still not brought theirs down. Go the mighty Domi.

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The big Caboom

I didn’t have a big enough block of time to start on the third POCO so it had to wait 6 odd hours, by which time the other Corporation had taken the second and last of the Gas planets in the system. So my thought of getting a fourth in my system was dashed. I did however anchor my 3rd POCO giving me my initial goal of 1 Lava and 2 Barron.

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I thought they were going to give us more options with this Gantry thing in future releases?

While this process was mildly interesting, I will say at 90 odd minutes each, it is not something I am planning on doing much more of!  It is not really aimed at Solo players!

Who’s been sleeping in my bed?

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I’ve been watching some of the Interbus Custom Office kills

https://zkillboard.com/ship/4318/losses/

There are certainly examples of big name Null Sec Corporations working on them around logical systems such as Jita. I’ve also noticed them focusing on empire systems around their Null-Sec entry points. It is early, but it does not look like the free for all some Capsuleers were fearful of.

More often the Interbus CO’s are being shot down by a rather mundane mix of Carebears, Pirates, and the indistinguishable riff raff you pass by every day in game. It is the average sort of Capsuleer getting involved, which is great to see.

Bad idea

Two Dominix and another Alt in a Hurricane, POCO at 55% shields, 12:22am local time.  Probably should have thought this through more…

** Update – my first POCO was up and running just before 1:30am.  Possible slight bug – you are meant to anchor the POCO within 1,000km of the Warp in point.  However, when you have destroyed the Interbus Customs Office, the warp in point no longer appears in the right click menu… Time for bed. **