This would be one of the biggest DEV Blogs for Industry players for quite some time.
I expect the Blog sphere will be filled with commentary, and it is going to take a while to come to grips with everything in it. My strongest initial thoughts:
. It really nerfs the refining skills, making it far less likely for the average player to train them to V
. The industrialist is really going to have to be more careful about what they build for sale
. Effectively halving the refined value of ships and modules is going to have a dramatic impact on the market floor for anything with lower turnover volumes.
. The new Refining window mockups look great
. They could have done more to differentiate rates between Empire, low, null and POS
Overall I don’t mind the direction – I just suspect things need to be tweaked though.