The third of the Industry UI blogs have been released.
As far as I could see there was nothing too contentious – although they remarked that in future they would look at Certificates for Industry, which might require skill changes to allow them to build a logical certificate hierarchy.
They are introducing a large number of new icons to the interface – so I presume they will all have tooltips. It does however show promise.
Separately I’ve also updated the about page for the blog, full of answers to questions people generally don’t ask.
I went through the process of using the ship skin BPC’s I’d purchased through the NEX store.
Submitting 20 odd jobs in quick succession was a painful reminder of why the whole manufacturing process needs an overhaul. I have no idea what I am going to do with the ship hulls. The things I do to show some support towards CCP’s ideas…
I also watched the Fanfest 2014 Pre-stream.
Can’t say it was their best work. Only a couple bits of interest. As has been mentioned elsewhere, there will be half a dozen odd new hulls in the next expansion. The mock-up Industry interface will be used for manufacturing, science, invention and reverse engineering. The first two will make it into the expansion, the last two will come in point releases. I got the impression CCP was a little taken aback by the backlash on the first two Industry update blogs. They suggested the remaining industry Dev blogs should be available before Fanfest, and that they were keen on feedback.