I managed to watch the first 3 segments from the Saturday fanfest live stream before having to go to bed after midnight.
Coaching Them Up in New Eden
Making EVE Valkyrie a Full Game
More Sand in the Box for DUST 514
As with yesterday, that was all that fell into my time zone and availability. I was reminded again while watching these just how much information can be imparted, and even the importance of seeing the nuances in delivery yourself. In hindsight I probably should have paid for the Twitch stream, just to watch some of the segments for myself later. I’ll have to wait for them to reach YouTube.
The first session was interesting, and talked about EVE performance monitoring and where they think they will get substantial improvements from targeted code rewrites. (I do a lot of performance monitoring and tuning as part of my job.)
The EVE Valkyrie panel was an equal part interesting, and an equal part worrying. VR development is markedly different than anything else, and the process has been one of new discoveries for them. They used the example of standard MMO maps with straight forward primary and secondary paths with set chokepoints, and noted that does not really apply to VR. It was interesting, but I got the (strong) impression they had something that visually worked, but were struggling to find the right balance and mechanics to have a game people would want to play thousands of times over.
The last session I watched was on DUST514, and might have been even more worrying for those who play. They discussed sandbox areas and freeform roaming and resource gathering with NPC interactions and the like. The sort of things I might blow the cobwebs off my own Dust account for and try, since I didn’t like the fact there was no real training ground to get started in. But it was all talk, and nice ideas, but it seemed clear there were no concrete plans behind any of them. The presenter did remark on who doesn’t like killing Australians – which got some laughs. I’m not sure what we ever did to him.
So I once again slept through the panels I was interested in, The Industry one, CCP Presents, Deploying pluggable space things etc.
The initial feedback from attendees was that this was a better than average fanfest that they really enjoyed – but I guess you had to be there. I was really hoping for something dynamically new to look forward to in the immediate future, and I’m pretty sure I didn’t get it. **
(** I am not hugely disappointed or bitter or angry. I look forward to plenty of the up and coming changes. I was just hoping for one of those “I can’t wait” features. It’s been too long since the last one.)