During Fanfest CCP remarked that they would like players to be able to build and destroy every asset in game. This is not a new thing.
If my views in the previous post are correct, less than half of EVE players salivate at the thought, while more than half shift uncomfortably.
I want to start off by saying that I believe this could actually be a worthwhile addition to the game. I am not expecting some destructive free for all where I need to worry about PL destroying my Hi-Sec Station, or the Goons locking out every Stargate into Jita. I presume the full mechanics will only be available in this new space we have been promised, with limited or watered down influences through current space.
If you want to stake a claim for yourself in this new environment, you will have to accept the new rules.
Let’s start simple, and assume it will be a version of Null-Sec where gates and stations have to be made by players, wormholes access it, and capital ships can jump in and out. With that premise, who will populate this new world where everything needs to be built, and everything can be destroyed?
As a solo, casual player – it is out of my reach. I might be able to visit, assuming I can slip in and out, but I doubt I would be able to afford or defend any sort of permanent claim.
What about the Hi-Sec / Carebear Corporations who might suddenly have access to space not under the iron grip of the current coalitions? Assuming they can afford the price of admission, I would expect some groups to make a move. These will mostly be the builders I discussed in my last post. What happens when they have their new sandcastle kicked over and lose everything? Would there be a second sandcastle, or a third? I don’t think this new world is for them.
What about the Low-Sec inhabitance and Pirate groups? They would be more capable of fighting, but will they want to be tied down to defending an asset floating in space? Would they want to fight a long, grinding war of attrition against much larger forces? Currently they can park in NPC stations that no one can force them out of. They might visit and dabble in this new world order, but I don’t think this is for them either.
What about the Faction Warfare pilots? Unless there is some NPC mechanic where factions support or reward them for staking claims to new systems, I presume they will just be amongst the groups who only visit.
What about the Wormholers? They would have the resources, experience, tenacity and fight to stake claims in unexplored territory. But how are they going to go without the protective structure provided by wormhole access rules? How will they manage against the current Null-Sec blobs? Again they might visit and dabble, but I don’t think this is for them.
What about the NPC Null-Sec inhabitance? Well – again, they might dabble, but they are in NPC Null-Sec because they don’t want the hassle of system ownership and its defense, or they are not strong enough to be in Null-Sec.
So, this wild and totally player driven space will likely only be for the current Null-Sec inhabitance. Some will be controlled by Alpha breakers, who rent the space out. Some will be controlled by Alpha builders in huge coalitions. If we are really lucky, we might end up with some Providence style areas on the fringes, mostly worthless and allowed because it amuses the others.
I would expect the hurdles that keep current players out of Null-Sec will be even higher in this new space. Everything you move in and plant can be destroyed. Nothing is safe. There would be very few groups of builders who could confidently defend themselves.
To be honest it doesn’t make much sense for CCP to go this way with new space. Even with small changes they could really mix things up – not allowing Capitals to jump in and out for example, or having it so that wormholes never open there. This was more an exercise in thinking who would really make permanent use of space where nothing was safe. The answer is probably not that many could.