In space and an unexpected legacy

The extortionist has been hanging around the home system. There hasn’t been any follow up on the inane local banter, but his continued presence ensures a little more care is taken.

I’ve run around doing some hauling – collecting all the Isotopes I purchased to soften the impact of the proposed 50% increase in Capital Jump costs.

I remarked a while ago that I needed to get my Jump Clones sorted for my Main Alt. I managed to start that process with the first of his PVP clones done. This involved a trip to Jita and back. For all the options you have on what and where you plug things in, there were relatively few that made economic sense. I ended up with +2 attribute implants across slots 1 to 5, plus

EE-602 – +2% CPU (for fitting)
SS-902 – +2% All Turret Damage
Siege Warfare Mindlink (Boosts shield based Warfare Links)

Unless you were particularly skilled, or flew in particularly skilled gangs, it seemed the cost increase between each tier of skill hardwire implant quickly made them too exorbitant for the average pilot to use.

I also purchased a Sleipnir for use with this clone, and gave it a basic fit.

[Sleipnir, Basic PVP Boost]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Co-Processor II

10MN Afterburner II
Warp Disruptor II
Large Ancillary Shield Booster, Navy Cap Booster 150
Large Ancillary Shield Booster, Navy Cap Booster 150
Adaptive Invulnerability Field II

Skirmish Warfare Link – Interdiction Maneuvers II
Siege Warfare Link – Shield Harmonizing II
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M

Medium Anti-Kinetic Screen Reinforcer II
Medium Anti-Explosive Screen Reinforcer II

Hobgoblin II x5

With implants and related boosts it has 59K EHP, short term active tank of 1604dps, and does 729dps.

Last of all I had an unexpected and substantial in-game gift. It came from a player that was mothballing their clones with no solid expectation of returning. Knowing they won’t be in the game brings a sense of loss. I’ll be storing it in a way that facilitates its easy return should they ever decide to play again. In the short term it will be the source of plenty of blog posts once the industry changes go live. In the long term it will fund expeditions and in game experiments I might not have otherwise been able to justify. I hope as custodian of this legacy that it generates plenty of in game content.

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