For them it is not broken

I was reminded yesterday that for a reasonable number of players, Null Sec is not broken.

They are living there, facing its perils, gathering resources, and fighting in fleet battles. They are having fun and enjoy the game.

You can understand why they can get passionate when told by outsiders that it has to change.

This is not just for the pilots within the handful of super powers ruling Null Sec. There was an interesting “leaked” statement from Corebloodbrothers posted on the EveNews24 site. He is the CSM member and head FC for Providence.

You would garner that there are a reasonable number of vocal Provi-block members who are scared about the as yet undetailed changes, and angry at their CSM representative for, well, I’m not entirely sure what.  Again from the outside, you would have thought this was one of the groups which would likely benefit from CCP’s changes.

I’m from the outside. I spend most of my time in Empire and I play the game solo. It has been more than 4 years since I have lived in Sov Null Sec, and almost 2 years since I lived in NPC Null Sec. I think it is important for the game to see changes in Null Sec – but when I put it like that, I can certainly understand why people happy in Null Sec are angry at me for even offering up an opinion.

I don’t generally do in depth analysis on this blog. I’ll see some small point or different angle on a topic I find interesting, such as this, and I just mull over my thoughts. I am not here to try and convert the masses to my way of thinking.  What I will do is just remark on why it seems obvious to me that Null-Sec needs change.

At the moment, I agree with the view that there are only a small number of people who control Null-Sec. They have agreements between each other to limit any conflicts of consequence that have held for a while now. There is no probable way for new groups to independently take space away from them, and even less chance they could subsequently hold it. This becomes even more unlikely as the ensconced powers build almost unassailable fleets, and treat smaller entities as play things.

I would like to see a situation where the sphere of influence of the current super powers is reduced enough so that there is plausible room for many new groups to make homes for themselves. I’d like this to be possible without having large fleets of Titans and Super Carriers.  I’d like there to be more dynamic conflicts of consequence.

I don’t know how that can be achieved, although the concept of limiting force projection makes some sense as a starting point. I don’t believe such changes will necessary change the day to day life in Null-Sec of people who are already enjoying the game there.

Saline water

I crossed paths with the noted blogger Wilhelm Arcturus today – of Ancient Gaming Noob fame ( He responded politely to the greeting in local, but I was distracted by my kids trying to kill each other again. I have probably stumbled across a dozen notable EVE players in local over time, generally in unexpected places. I wonder if they regularly come across starry eyed fans.

Oceanus has landed. The deployment was unusually (for recent times) extended, so I had to go to bed before the system was available again.

I visited the Issues and Feedback threads this morning in case there was something I needed to be weary of. There were anecdotal suggestions that the new cloaking effect might impact how long you are visible on grid. Otherwise the threads seemed to be filled with more vitriol about the changes, or lack of changes, than usual. My wife has a very bad head cold at the moment, and you can smell the sickness on her. That was what the forum visit was like. I left as soon as I could.

There wasn’t a great deal in the release of note for me.

I spent probably half a day in game recently doing preparations related to Oceanus and future releases. I purchased 219 different cheap Meta Modules in stacks of between 1 to 150 each. In total this 20,000m3 haul cost just 25M ISK. I expect if I pay attention I will make a profit on some of them when they are rebalanced. This was done as a distraction – not something to specifically make worthwhile ISK over.

I changed the name of my jump clones on my main. Useful – assuming it doesn’t carry over to your capsule name. That is not the sort of intel you would want to give away.



I turned on the optional notifications system. I can see it being useful.



I’m not entirely sure about the need for larger icons in the station sidebar, or defaulting to the agent list. The skeptical side of me assumes this is a performance related decision. It does give a slightly more polished look.



Last of all I of course tested out the cloaking effect.



(Note I am using a Falcon to demonstrate. I picked the hull as I know many people dislike it. That is my version of trolling.)

At some angles and ranges the new effect looks great – at others, not so much. Overall it is an improvement. I’ve noticed more than one person complaining about the development time put into it, but I am supportive of efforts to continually work at improving the game visually. It pays off in the long run. I happened to look at some 8 year old screen captures of the game recently, and boy has it come a long way.

That about sums up Oceanus for me – I’ll glance at the new wormholes when I next day trip there, but there is not much else on my To-Do list related to the release.