I’m in the process of abandoning my Low Sec home. (A process that is taking an age due to a lack of suitable wormholes to exit via.)
When I first moved in Easily Excited was the main pirate group in the area. While they would actively hunt you and salt systems by always leaving someone AFK in them day after day, it was quiet enough at times to undock and do something.
Lately they have been replaced by Surely You’re Joking. Reading chatter and trolling in local it appears as if there is some current bad blood between them. (Apparently in part around a corporation moving from EE to SYJ.) SYJ tends to be more numerous in my time zone, and while they still hunt and post scouts, they also often run sites or mine ice. As a result I wasn’t finding many opportunities to do anything.
I haven’t given up on the Low Sec notion. I enjoy the stories and image portrayed by The Nosy Gamer too much for that. The reality is however as a solo player I have to adapt and fit around what other players are doing.
So I am back to the drawing board looking for a different place where I can fairly regularly get 10 minutes at a time to undock unmolested in Low Sec.
I think I’ll give Genesis a miss this time round, and Faction Warfare space is just too busy. I do like Molden Heath – from its quiet statistics in Dotlan, to how it has been when I have occasionally visited. It just really isn’t useful if I want to store my Capitals there as well.
At the moment I am thinking Kor-Azor. It links to multiple regions and has multiple entrance points. My initial scouting suggests it is under the sway of Easily Excited. They seem to camp the more obvious entrance systems heavily, but some of the systems off the main pipes seem extra quiet. (Probably because of the camping.)
It might also work as a place to store my capitals. I can reach Syndicate after the capital nerf in 3 or 4 jumps in one direction and Providence in 3 or 4 jumps in another direction. I’m not sure why that is particularly important, but since I have lived in both it seems comforting to think I can return.
The problem with Kor-Azor, particularly with the camping, is that there doesn’t seem to be a cluster of quiet systems to work in and around, instead just a couple here and there.
More research is required.