This is the abhorrent set up on the Malediction I used to visit every system in Domain:
[Malediction, Run]
Pseudoelectron Containment Field I
Nanofiber Internal Structure II
‘Halcyon’ Core Equalizer I
‘Halcyon’ Core Equalizer I
Limited 1MN Microwarpdrive I
1MN Afterburner II
[empty med slot]
Prototype Cloaking Device I
Core Probe Launcher II, Sisters Core Scanner Probe
[empty high slot]
Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II
It is configured for a single purpose – to run. It is immune to non-targeted interdiction, is capable of 4,321m/s (6,160m/s overheated), has a warp strength of +3, a warp speed of 12.78 AU, 3.1K EHP and aligns / warps in 3 seconds.
Here is the abhorrent set up on the gift Yacht, to be used as a glorified shuttle.
[Victorieux Luxury Yacht, Shuttle]
Damage Control II
Nanofiber Internal Structure II
‘Halcyon’ Core Equalizer I
‘Halcyon’ Core Equalizer I
10MN Microwarpdrive II
Covert Ops Cloaking Device II
Medium Polycarbon Engine Housing II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
It is immune to non-targeted interdiction, is capable of 2,623m/s (3,754m/s overheated), can warp cloaked, has a warp strength of +3, a warp speed of 13.69 AU, 24.0K EHP and aligns / warps in 3 seconds.
While it does only carry 30m3 compared to the Maledictions 98m3, it is a surprisingly effective option to move quickly about New Eden.
Actually, it has a warp strength of +3. In order to warp at all, a ship must have a warp strength of +1, which means all hulls have an inherent +1 warp strength. Adding the WCS adds to the existing +1. In order to catch your fit, an opponent needs to bring -3, not just -2.
I was thinking “an extra” when writing, but you are correct. Updated.