Without trying to add to the drama, and mindful of the solo focused way I play EVE, I did want to remark on a concern I have about the Entosis mechanism.
It expects pilots to be consistently available to play EVE in certain windows of time. Step outside of Empire or want to use larger structures, and those windows grow in size.
It puts casual players defending at a distinct disadvantage.
In 2014 the average age of the EVE player was around 32. That is a prime time to be managing a career, marriage, kids, mortgage, and all the responsibilities of adulthood. I have a suspicion that many EVE players are actually more casual in nature, with limited free time and flexibility.
I currently only have one semi-reliable window to play EVE each week, between 10 am and Noon on Sunday. I manage to play then maybe 50% of the time. The rest of my EVE sessions are a sporadic 30 minutes here, 60 minutes there. I commonly only spend a few hours a week undocked. There is no way I can cover even the most basic of vulnerability windows.
Boohoo, it’s tough to be me.
What if the 4 or 5 real life friends I’ve historically played EVE with returned? They are busy like me. What sort of vulnerability window would we be able to reliably cover as a group? A medium structure in High-Sec should be fine, but we wouldn’t manage a large structure in a wormhole.
How many casual players would I need to get together to do something in Null-Sec?
The Entosis mechanism should work ok for a large, well organised group of defenders – even if mostly casual. They will have their procedures documented and down pat, suitable doctrine ships available on contract, and a critical mass of pilots. Even if only a couple percent of them are online during vulnerable periods, they can put up a suitable defence and not burn out.
But these same groups were able to exist comfortably enough under the Dominion Sovereignty system. I didn’t want to join them then, and I don’t want to join them now.
For defending groups without that critical mass, I can see a situation where their pilots quickly tired of having to align their play time and in game focus just on the Entosis Mechanism.
Thinking at the smaller end of the scale, I don’t think there should be such a focus on pilots being online. A POS can currently automatically defend itself – so should sovereignty and player structures. Make a player have to configure them appropriately, and accept a loss of utility for this defence. Obviously also make such a defence more effective if manned, like POS are now.
I don’t like the idea of being trolled out of assets because I don’t have hours of free time to sit around, not having fun, babysitting them. I am far more likely to put the time and expense into using mechanisms like this when I feel attackers have to make some non-trivial risk and effort to remove them.
It is hard to say all this without looking like a tool with a large sense of self entitlement. I don’t expect EVE to cater to my unique circumstance. Hopefully I am wrong and casual players are in fact in the minority. If I am right however, I’m not sure the current mechanism as is will be healthy long term.
Is CCP asking too much of its players?