Sugar Kyle has been reflecting on some of the differences between her recent solo and previous group play in EVE. I’ve found it particularly interesting.
To selectively quote one bit from a recent post:
“I did not expect my loneliness. I have spent so much time in the game doing things on my own. But on my own was not the same as alone. I always had the warm presence of a corporation at my back. I enjoy the co-op work tremendously.”
As I’ve moved cloaked around the new Null Sec pocket making bookmarks, I’ve felt a pang of envy at the various pilots I observe who are mostly flying under the banner of populated corporations and alliances. They probably have access to logistic services, stocked hangers, intel channels, standing fleets and advice. They have a (admittedly varied) level of safety which I do not.
I enjoyed the type of game that EVE can become when you are working with a group of players. It can generate stories and memories that you don’t tend to have access to when playing solo.
But then I remember how tiring I found it.
It is at this point I generally remark on the cost of having to meet the expectations of your corporation, ensuring you pull your weight, and possibly not being able to play the game like you want to.
As usual however Sugar’s post made me stop and reflect a little more deeply. If I was to be entirely honest, what tires me the most is the interaction with other players.
There are not many social situations I am entirely comfortable in. While I can be adept at interacting with a wide variety of people, I don’t look forward it, I generally look to finish it sooner rather than later, and I don’t tend to feel good about it afterwards. It is exhausting.
Having worked from home for more than 7 years now I know my capacity to cope with social situations has diminished. I expect whatever new job I find for myself next year won’t be so conducive to a hermit lifestyle. It will be interesting if being forced to socialise more in real life results in me socialising more in game.