This post is in effect a reply to a recent comment.
I used to operate my holiday camps out of Low Sec. I could find quiet corners where if I was patient I would be able to undock and get Carebear type stuff done.
Over time with game changes to resources, faction warfare and population movements (some out of Sov Null) I found it more and more difficult to find these sorts of Low Sec backwaters. When I did it would not be long before an active pirate group moved in, and I’d have to move out.
There are two aspects to the decision to have to run away.
The first is that I play a solo game. When a group regularly has 2 or 3 half competent and active players online in the area I am trying to operate from, most of what I do can be countered. It doesn’t matter how many Skill Points I have or how expensive the ships are that I am flying.
The second is the somewhat fluid tipping point on the danger level in the area. I will operate in space that through careful play I can mitigate most of the danger. You might lose ships occasionally through mistakes, inattention, skilled opponents or bad luck – but that’s ok. I don’t want to operate in space where I will inevitably lose ships regardless what I do.
This isn’t just a simple case of being risk averse. It is at the core of how I play the game.
As I have commented, I now find my camps are located in NPC Null Sec. It is in many ways poorer from a resource point of view, but there are quiet backwaters where a Carebear can still find moments of peace.
I do see risks to this sort of game play.
The first have been the changes to capital jump ranges. I used to be able to pack my camp into a carrier, and move it across a region or two at fairly short notice. Now it can require 3 or more jumps just to get across a region, with even longer travel inevitably putting you through carefully watched and hunted chokepoint systems. Now I have to rely on suitable wormholes to move in and out, which in NPC Null Sec are not reliable.
The second is the outcome of World War Bee. When Major Sov holders lose their space they regularly end up in places like Low Sec or NPC Null to regroup, reorganise and rebuild. Even if they don’t pick the poor and quiet systems I operate out of, they can displace other groups who then might. In the long run they will move on again – assuming the Sov mechanics encourage them to. The jury seems to be out on that.
The third are Citadels. As I have harped on, I don’t see them having the huge economic impact some fear, but I do certainly see them being used in dangerous backwaters to make them more habitable for small Corporations and Alliances. This will particularly be in those areas with few stations – the areas I historically get to operate in.
The more vibrant and busy all space is, the worse off it is for my particular style of play. I’ll have to cope that on the chin for the greater good.