What happened to my hook?

I’m not far off 50 PVP Battles in World of Warships, and the game hooks I suggested at seem to have disappeared in a rush.

While I feel I am playing the game better, particularly tactically, my statistics indicate I am getting worse at it.

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I’ve found I am struggling to hit anything in my Tier 4 Japanese Cruiser (Kuma), and my statistics with the Tier 3 and 4 Japanese destroyers (Wakatake and Isokaze) would be similarly poor if not for some regular open water Battleship kills.  Obviously I am up against better opponents who are able to fit upgrades and flags and train their captains – but I don’t think this explains it fully.  At close quarters when I am hitting frequently, I’m just not doing any damage.  I’ve had long duals against the same or similar ships, where I’d hit them constantly with barely a scratch.  Through twisting and turning I avoid most of their incoming fire.  When they do hit me, I’ll lose 20% of my health, have a fire started and have some equipment incapacitated.

Feeling as if I had hit a bit of a wall and with a loss of confidence, I went back to looking at YouTube videos.  While obviously not anywhere near as skilled, I generally did not think I was making a hash of what I was doing.  I then tried working on the US line of ships – mainly the Chester and now the St. Louis Tier 2 and 3 Cruisers.  In these lower tier fights I was again hitting more often, but still only doing anemic damage and rarely triggering anything extra.  I’ve had several examples where I have made 30+ hits on broadside opponents – a couple beached at close quarters, AP and HE, raking up and down the hull and superstructure, trying to find some sweet spot, but getting no where.

I might well be talking out of my ass, but I assume at the moment that your service level rank in the game impacts your effectiveness against lower ranked players, outside of just tier of the hull.  I am currently at rank 10 out of 12.  Maybe – getting a premium account early and having a reasonable idea on what to do in the game, shot me up quicker through the service ranks than other players?  Maybe the lowering of these hooks / handholding as you progress wouldn’t have felt quite so much like hitting a wall if I had advanced slower.

I might have just been having a bad few days.  I will keep pushing on.  If I am right in my thinking, there will be a tier to operate at where the other players are all on average ranked about the same.

Bigger Bursts to fry

CCP followed up the detailed blog on boosts with an even bigger one – EVE Free to Play, coming in November.

https://community.eveonline.com/news/dev-blogs/introducing-clone-states-and-the-future-of-access-to-eve-online/

The initial pass / details are there. If in the unlikely event you are not already aware of it, go read it now. It has the capacity to stir the EVE pot.

I’ve read it. I’ve read some of the early commentators. I’ve read some of the early commenters.

I think the concept is good.

I think some current EVE players will game the crap out of it – requiring CCP to close loopholes and exploits. (Starting with the obvious ones they somehow don’t think will be a problem.)

I expect there would be a spike in these new free to play players – but moving forward I am not sure it will be a great deal more than those currently using trials.

I could see a slight uptick in people subscribing or buying PLEX, but not a great deal more than already do from Trial accounts. This doesn’t change EVE game play.

I suspect there will be a lot of old players who use it to come back to check things out more regularly, which might translate into more people re-subscribing. This will be offset by people who would have re-subscribed for a month and will now not bother to.

So – unless the new player experience changes, I am guessing we will only see a small increase in subscribers, and a mild increase in the day to day population.

With a bit of luck I am wrong, and there will be a flood of new people who stick around New Eden for longer than they do now.  We will see.