I was caught out by my Null Sec Base office rental steadily increasing without me noticing. I had to send my main Alt down there via Clone jump to clean it out and close up. I’ll reopen when the price drops.
It took me a while to try out the new event sites. I noticed initial complaints about them erroneously impacting Amarr standings, so left them be. That all seems to have been resolved, so I ran a few this weekend.
I haven’t done any research into them, but so far they only seem to drop one of a wide variety of white Amarr ship skins. I’ll run them if I see them in the local system, but I don’t plan to go hunting for them.
I’ve passed 170 battles in World of Warships. I hit a real roadblock with the Tier IV Cruisers – all of them, not just the Japanese Kuma I was talking about before.
I found I struggled to hit anything and suddenly seemed to be paper thin, dying far too quickly and easily. I was always languishing around the bottom of the battle rankings.
Some of this related to the configuration of the new hulls, such as losing some of the main guns to be replaced by rarely useful Torpedoes, slower turret traversal, and starting out without the upgrades. Having to partially retain the Captains also impacts your initial effectiveness.
Some related to the quality of opposition, which seemed to take a bit of a step up at that level.
Some related to how I was trying to play the game.
One of the more obvious and important tactics in World of Warships is to focus fire – just as it is in EVE. It was around the point where I stepped from Tier III to IV ships that I made more of an effort to group up with other players.
I initially started out by focusing on giving the Destroyers support – but more often than not I just ate a hull full of torpedoes without contributing.
Then I tried hanging back with the Battleships, but that left me out of range and often the primary target of incoming fire. Once again I contributed little.
Last I tried to hang in between the main group of Destroyers and Battleships – which improved my Battle ranks from dismal too mediocre, but it was still rather unsatisfying.
Finally, I’ve stuck with that type of play – but focused more on my positioning around islands. Ducking in and out of cover, changing targets as you move around, capturing or assisting if you have the opportunity but being more willing to break engagements and temporarily retreat, pushing destroyers away when you see them, and stay on the lookout for targets on lower health or the obvious focus of others on your team – all the while being mindful of the strategic goal of the battle itself.
It is a sort of team focused individual game. Obvious when you stop to think about it. It took a bit of patience, but I am now regularly in the lower top half of the battle rankings, which means I am tending to contribute, which I am ok with.
I find the destroyers much easier to play – although have to be in the mood for them. As was said recently in a comment, they are a hero or zero type ship to play. You are either dead quickly and at the bottom of the battle rankings, or you sink ships and capture zones and find yourself with lots of experience earned.
Last of all I have started out playing Battleships, which are a whole different sort of game play. I had not planned on trying them until I felt I had mastered Destroyers and Cruisers more. Interestingly, instead of distracting me, it has helped me better understand how to use the smaller hulls. In a Battleship you love when Cruisers hang out in the open, and you hate when Destroyers ambush you around Islands.
I have a rough budget of $30 a month for online games I am getting a lot out of. In the first month of World of Warships I paid for 30 days premium and a small number of doubloons. Nearing the start of my second month, I have now paid for another 30 days premium and picked up a Murmansk premium ship. I am enjoying testing out the various aspects of the game.