I’ve often wondered why it is commonly espoused that exploding ships is some sort of panacea in EVE.
The notion or fear is that if ships don’t explode, the games industry and economy will ground to a halt.
Isn’t that rather simplistic, and not matched by the economic reports released each month? There is almost always more ISK coming into the game than leaving it. Why hasn’t industry stopped yet? Yes, destruction and replacement is very important, but it is only part of the equation.
What drives the manufacture and buying of new ships – aside from destruction? New players, old players with new skills, changed rules, new doctrines, speculative trading and so on.
What effectively removes ships from the game – aside from destruction? Some reprocessing, but more left unused and forgotten in hangers, and even more disappear when people stop playing.
I’m not sure exploding ships is the be all and end all holy grail people hold it up to be.
I was logged into EVE late last night looking at some of the changes with Ascension. I got to talking with a pilot who had just logged in as an Alpha clone. They had played EVE previously but were not in a financial position to subscribe. They had logged in as soon as the game went free to play. They lamented the price of PLEX and remarked on some of the political changes in game. They then wondered if they could earn enough to PLEX their account using their restricted skill set. I suggested they focus on finding fun instead of worrying about grinding a PLEX straight away. They paused and remarked that it wasn’t as if they had a time limit anymore on getting a PLEX.
I truly have no idea how the Alpha Clone state will impact the game, but it was nice that the very first interaction I had after the expansion was a player returning to look around who otherwise would not have. Here’s hoping they stick around.
Just a quick thought.
If I consider how much of my in-game wealth is in play – being actively used on the markets or flown in and around space, the total would not reach 10B ISK.
I would have a further 10B ISK of assets which I call memorabilia. Aside a handful of times when moving home station, these never interact with the game. They are collectibles and hanger ornaments that please me in different ways.
As a self-proclaimed risk-averse Carebear, I have slowly but surely accumulated wealth in excess of what I use in game. This primarily sits in a couple divisions in my Corporation wallet.
For all intents and purposes, the large majority of my wealth is effectively unused and out-of-game. I wonder how common that is – and just how big that ISK sink is amongst carebears.