I’ve often wondered why it is commonly espoused that exploding ships is some sort of panacea in EVE.
The notion or fear is that if ships don’t explode, the games industry and economy will ground to a halt.
Isn’t that rather simplistic, and not matched by the economic reports released each month? There is almost always more ISK coming into the game than leaving it. Why hasn’t industry stopped yet? Yes, destruction and replacement is very important, but it is only part of the equation.
What drives the manufacture and buying of new ships – aside from destruction? New players, old players with new skills, changed rules, new doctrines, speculative trading and so on.
What effectively removes ships from the game – aside from destruction? Some reprocessing, but more left unused and forgotten in hangers, and even more disappear when people stop playing.
I’m not sure exploding ships is the be all and end all holy grail people hold it up to be.