WoWS – Numbers

In a recent World of Warships battle I found myself on the wrong side of the numbers game. My spawn location dictated what capture point I moved towards in my battleship, and I was joined by only three others, a Destroyer, a Cruiser and another Battleship. The remaining eight ships in our fleet went to another capture point. As our enemy showed themselves it became apparent our squad of four would be up against eight, and our squad of eight would be up against four. This sort of split is common, as is my ability to be on the wrong side of the numbers. I resigned myself to an unpleasant early demise.

I didn’t pay much thought to the rest of the fleet, instead concentrating on my closest allies as we began a fairly hectic battle. Our enemy kept passing behind large islands which afforded us cover from their shells and meant our return fire tended to be more focused on those fewer ships in the open. When I took a breath and looked up from my gun sights, our squad had captured the point with the loss of the Destroyer and Cruiser, sunk six of the enemy, and forced the remaining two into retreat.

I had a momentary thought that the battle was in the bag when I stopped to wonder at the status bar across the top of the screen. Our second squad of eight was down to one, having only sunk one ship in return. Our three remaining ships – two badly damaged, were spread out. The enemies five ships were all together, steaming through the capture points, and focusing fire.

I still had my unpleasant demise, it just took longer than expected.

If not on the wrong side of the numbers, I keep finding my Tier VI and VII Cruisers are ending up bottom tier in most of their battles, up against Tier VIII and IX. In one battle my poor La Galissonniere landed 50 main shell hits with her 152mm guns, and did a grand total of just over 500 points damage. Yes – I changed targets, where I was aiming, and shell type, but everything shattered or bounced against the primarily Tier IX opponents. The ship was put out of its misery by just two shell strikes, taking off 90% of its hit points.

In another battle I was impressed to see half our fleet were in the same division and obviously knew each other. They then proceeded to yolo troll the chat channel, shoot each other down to 1/2 health, then suicided themselves into the enemy.

I am still intrigued by the game, but the reoccurring theme over and over is just how random the battles seem to work out. I am just as likely to come out of a battle with a win when I am ineffective and sunk within minutes, as I am to lose a battle when I play a (rare) faultless game and do everything right.  I assume it plays a little nicer if you are top tier.

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