Yinmatook kindly commented on the last post and provided a link to the EVE Vegas presentation relating to PVE / the new Forward Operating Bases.
https://go.twitch.tv/videos/181166320
The more interesting bit starts at 10:42.
It wasn’t mentioned how many sites would appear in Hi-Sec at the same time. I assume there would be lots more than Incursions / Shipyard sites.
Hi-Sec will be divided up, so one part will get Blood Raider Forward Operating Bases, the other part will get Guristas bases.
They will be a bit more common in systems with a security rating towards 0.5, a bit less common in systems with security ratings towards 1.0. Regardless, they could turn up just about anywhere in Hi-Sec. (I assume specific systems are excluded, like the big trade ones.)
You have to scan them down, but there will be clues they are there. The NPC Mining Operations in that system will instead be the Pirate Faction. You should also see special ships flying around.
If they are not addressed after a few days, they will head out and shoot players with bad standings towards them (that would be almost everyone), and attack vulnerable structures. I didn’t hear any specific reference to gate camping, or how many people would be required to deal with these roaming ships.
The actual Forward Operating Bases are designed to be tackled by between 10 and 50. By comparison, the Shipyards are designed for a minimum of 75 players and scale up as required. Apparently up to 1500 have tackled one before.
There will be no capital BPC drops – as you would expect, but there will apparently be some new special drops that will occur from time to time.
Most of the reward will be in Concord bounties placed on the actual Forward Operating Base. The Fleet doing the most damage attacking it will get the bounty, scaled and spread equally across the fleet members. That would mean if contested, only one fleet will get paid for clearing the site, the rest get nothing.
It doesn’t sound quite as bad as suggested – but again, I need to wait for more concrete information.
While obvious and already apparent – it was made quite clear in the presentation that the goal of these sites is two fold. First, to get Empire Players together into fleets and hopefully trigger in them a new, co-operative based passion for the game. Second, to train players in PVP like tactics through the new NPC AI, in the hope they will then go out and fight other players.
This is apparently the only solution CCP can find for retaining players in EVE. It seems us solo players just don’t hang around long enough..