Damavik – PVE Thoughts

The role of the Damavik is obviously slanted towards solo and small gang PVP, so I didn’t hold out a lot of hope that it would work well in PVE.

I did like its utility slots. I have a preference towards “Jack of All Trades” fits and the Damavik turned out to be reasonably versatile.

The latest version of my fit is as follows:

[Damavik, PVE Play]

Coreli A-Type Small Armor Repairer
True Sansha Adaptive Nano Plating
Entropic Radiation Sink II

1MN Afterburner II
Sensor Booster II, ECCM Script
Small Cap Battery II

Light Entropic Disintegrator II, Mystic S
Salvager II
Core Probe Launcher II, Sisters Core Scanner Probe

Small Capacitor Control Circuit II
Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I

Hobgoblin II x2
Hobgoblin II x3

 

 

One area I felt I needed to spend ISK on was the tank. If you can keep the speed up and kill your opponents quickly, the tank is almost a non-issue. Get stuck awkwardly on a structure or get a couple unlucky wrecking shots, and suddenly the situation can get uncomfortable. You don’t have much of a buffer.

Some of my earlier versions of the fit used more faction modules, but everything ended up working adequately with cheaper T2 modules.

The speed under Afterburner is good, it is CAP comfortable to fly, and it is nice having the extra defence against ECM. (Although I found it was still getting jammed by the Gurista’s too frequently for my liking.)

My thoughts on the Disintegrator are mostly unchanged. The tracking is great, the cycle time short, it holds plenty of ammo and the range options through ammo switching is reasonable. It quickly obliterates most of what you come up against in High Sec Combat Anomalies and Level 1 and 2 missions. It can be rather good for zerging content.

There are a couple buts though. The ammo is currently relatively expensive to use, and the progressive increase in damage over time is not as effectual as I had assumed. It is a ship that you are constantly having to keep moving, and while you never seem to miss, this traversal around your targets mean that you don’t get the smashing and wrecking shots where the damage output really shows.

To be frank – keeping my eye on the Log messages as I played, I thought the progressive damage increase must have been bugged. I ended up shooting at some structures – one example of which you can see below (Frigate sized Disintegrator against a Cargo Rig):

Here against a stationery target you can clearly see the increased damage. Against moving targets however, you just don’t feel that damage through the Glances, Grazes and Hits.

While testing I ran several more of the level 2 Recon missions against Gurista Pirates. With slight changes to tactics I managed to kill the Battlecruisers ok, but again I could not manage to break the tank of the NPC Elite Cruisers and had to swap ships.

So overall – the Damavik is a more plausible PVE ship than I thought it would be. Up against easier content it is quick and good fun. Once the content becomes a little more challenging for it however the tank does not inspire confidence, and the damage projection doesn’t live up to its paper promises.

Given the high cost to get into and fit one of these ships, it won’t replace my Confessor. I might keep it in my hanger for the occasional spin – but I am undecided on that just yet.

EVE VEGAS 2018 Ships and Balance

I was pottering around in EVE earlier when the notification for the live broadcast of the Ships and Balance presentation came up.

There wasn’t a huge amount in it for the way I play EVE, but it did have a few items I noted down.

The four new Triglavian ships were better explained. They will be the:

. Kikimora – Destroyer – Slots 2 high / 3 mid / 4 low – long range skirmisher
. Drekavac – Battlecruiser – Slots 4 high / 4 mid / 7 low – multiple flexible roles
. Rodiva – T1 Logi cruiser – too early for stats
. Zarmazd – T2 Logi cruiser – too early for stats or image

The Remote Repair Module will spool up in effectiveness like the Disintegrators work. That means the Triglavian Logistic Cruisers won’t be as good if switching targets for their reps. They will work better if they are pre-repairing priority targets, such as the FC.

What I had not realised was that CCP plan to keep adding a lot more Triglavian hulls.

CCP will also be releasing new Mutaplasmids for Damage Upgrade Modules and the Disintegrators.  This made the crowd – who have seemed really subdued in earlier presentations – cheer loudly.

It was also remarked that resources for building and flying the Triglavian hulls will be carefully looked at. The statistics show that the cost of the skills, hull and disintegrator mean the Damavik (Fridate) and Vedmak (Cruiser) are not being used as much as they would like. I concur with the costs being unbalanced to get into those ships.

The ECM update was discussed. Some of the buffs they are looking at is to increase the jam strength and range, reduce the signature of ECM ships, and increase fitting options for the Widow, Rook and Falcon. The idea is that they can tank better or have more rounded fits, now that their victims can shoot them.

I will say that I do appreciate being able to shoot at the NPC’s who happen to jam me.