The EVE August Economic Report is out.

There are plenty of interesting things you could delve into, but I thought I would just concentrate on one – Bounties.

Traditionally, the biggest source of direct new ISK into the game has come from NPC Bounties.

Since February 2018, players have collected a total of 1,138 Trillion ISK in bounties.  Between February 2018 and June 2019 (17 months), this was at an average rate of 63.8 Trillion ISK every month.

In mid-July, 2019, CCP introduced the Null Sec Blackout.  The Null Sec Local Chat channel went into delayed mode like Wormhole space – so that pilots no longer appear in Local unless they type something.  This makes Null Sec a more dangerous place for many pilots.

By the end of July, after two weeks of Null Sec Blackout in effect, the amount of Bounties collected dropped by more than 50%, to 29.1 Trillion ISK.

In August, with Blackout in effect for the entire month, the amount of Bounties collected dropped further to 23.8 Trillion ISK.  It had dropped so much that Commodities moved into the top source of direct ISK coming into the game.  That is ISK income from various sources, such as selling Overseer Personal Effects or Tags to NPC buy orders.

CCP’s monthly Economic reports shows the percentage of bounties collected across Null Sec, Low Sec and High Sec.

Between February 2018 and June 2019, bounties were collected each month on average:

  • 93.7% in Null Sec (59.8T ISK)
  • 5.7% in High Sec (3.6T ISK)
  • 0.6% in Low Sec (0.4T ISK)

It appears taking the Risk to live in Null Sec is very Rewarding.

For the last two full months of July and August 2019, bounties were collected each month on average:

  • 85.2% in Null Sec (22.6T ISK)
  • 12.8% in High Sec (3.3T ISK)
  • 2.0% in Low Sec (0.5T ISK)

As I have said before, that is a big reduction.

Interestingly while High and Low Sec have taken more Bounties as a percentage, the value of those bounties hasn’t dramatically changed.  In fact, the moderate uptick in values could be explained in part by the Skill Points for Kills event.  It also suggests people who spent less time doing PVE in Null Sec did not particularly move their PVE to Low or High Secs.

The first graph below plots the monthly Bounty Payments over the last 19 months for Null, High and Low Secs.


The second graph plots the monthly Bounty Payments over the last 19 months for just High and Low Secs, to better see their changes.

There is an apparent uptick over the last 2 months, but as I said, this would have been influenced by the Skills for Kills event.

What else might be influencing this?

At the end of July, soon after the Null Sec Blackout, CCP introduced changes to the Vexor Navy Issue and the skills an Alpha Clone can use to reduce their ability to farm Null Sec NPC’s.  From reports and comments that should have had an noteworthy impact.  We don’t have any statistics to see just what that did however.

CCP continues their war against RMT and Bots.

Maybe they hit some particularly profitable pilots over the last couple months?

If I go back to again:

The average daily online user counts for the:

  • Last 12 months has been 31,000
  • Last 6 months has been 27,000
  • Last 3 months has been 22,000
  • Last 1 month has been 19,000

The average numbers of users online for the last month have been 39% lower than compared to the average over the last 12 months.

The value of bounties collected for the last month have been 60% lower than compared to the average collected over the last 12 months.

The graphs suggests it hasn’t been a linear relationship, but having almost 40% less players online would account for some of the reduction in bounties being collected.

The graphs also suggest that these people now not logging in were probably not doing much PVE in High or Low Sec.

So while the Null Sec Black out would be having a large impact on the value of NPC Bounties being collected, it won’t have been the only thing.

One thought on “Bounties

  1. Pingback: The August MER and the Fall of NPC Bounties | The Ancient Gaming Noob

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