Racing Yacht

This is the abhorrent set up on the Malediction I used to visit every system in Domain:

[Malediction, Run]
Pseudoelectron Containment Field I
Nanofiber Internal Structure II
‘Halcyon’ Core Equalizer I
‘Halcyon’ Core Equalizer I

Limited 1MN Microwarpdrive I
1MN Afterburner II
[empty med slot]

Prototype Cloaking Device I
Core Probe Launcher II, Sisters Core Scanner Probe
[empty high slot]

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II

It is configured for a single purpose – to run. It is immune to non-targeted interdiction, is capable of 4,321m/s (6,160m/s overheated), has a warp strength of +3, a warp speed of 12.78 AU, 3.1K EHP and aligns / warps in 3 seconds.

Here is the abhorrent set up on the gift Yacht, to be used as a glorified shuttle.



[Victorieux Luxury Yacht, Shuttle]
Damage Control II
Nanofiber Internal Structure II
‘Halcyon’ Core Equalizer I
‘Halcyon’ Core Equalizer I

10MN Microwarpdrive II

Covert Ops Cloaking Device II

Medium Polycarbon Engine Housing II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II

It is immune to non-targeted interdiction, is capable of 2,623m/s (3,754m/s overheated), can warp cloaked, has a warp strength of +3, a warp speed of 13.69 AU, 24.0K EHP and aligns / warps in 3 seconds.

While it does only carry 30m3 compared to the Maledictions 98m3, it is a surprisingly effective option to move quickly about New Eden.

Let there be luxury

If you haven’t already noticed, the Victorieux Luxury Yacht BPC is available in the redeeming system. The manufactured hull is selling at close to 180M ISK at the moment in Domain. Given the hull has a level of usefulness it will be interesting to see where the final price settles.  I assume it will drop a fair bit lower than that, but over time it might appreciate like the Leopard has.

(Thinking of some of the other special give away hulls that have use, the Gnosis (made available in greater numbers) currently sells for around 70M ISK, and the Leopard Shuttle for 100M ISK.)

Continuing my review of the Fanfest summary, the next item of interest were ship skins. It is possible the average Solo player would get more out of these – assuming they have a tendency to spend less time chatting in game, allowing more time to stare at the ships they are flying.

I’ve remarked before that I liked the idea of such customisation, but that I wasn’t really a fan of how they were implemented. Primarily I thought they made the market place unnecessarily complicated.

I am glad the direction of the new skins is to remove that permanent tie to the ship. It will make things less complicated. I am pleased the new system should be easier for CCP to add too – and note there will be about 4 times the number of skins available upon release as are currently in the store. I like the idea of skin licenses possibly being owned by Corporations, and maybe structures being able to be skinned. That is all good – and I can even suspend belief about how they can be turned on and off on the fly.

There is however a “but”. I don’t really like how they won’t be destructible once applied to a character.

Thinking about it, I would have preferred the complication of having an extra “skin” slot on each ship – like the rig, or high / medium / low slots. The skin can be applied or removed like a module. When you repackage the hull for sale the skin will drop like modules do. That way you can swap skins around, but you will always risk them when you undock.

It appears however CCP have their approach chosen, and I will still use it as they outlined.  Looking though my assets I found I only had a single skinned ship – a Rorqual ORE Development Edition. While I purchased multiple skins earlier on, they fell victim to my asset consolidation. (I sold them off because frankly they were hulls I did not use.) Aside the Rorqual I also have the three Fanfest Quafe skins. I looked at the New Eden Store for skins I liked and might possibly fly the hulls for, and purchased the Nugoeihuvi Caracal and Krusual Stabber.  I am guessing that once these become permanent assets that the costs might increase on them.

Falling off

I am trying to squeeze in a little time to go over the announcements and presentations from this year’s EVE Fanfest. I don’t like my chances.

I started off looking at CCP’s day 1 in review:

The second item showcased what can be done by 3rd party developers through EVE Single Sign On tokens and the CREST interface. by Bellatroix by Aaeriele by Lukas Rox

I tried all three and was quite impressed. The data was not always accurate – for example I apparently had 2 killing blows this year. The errors were however mirrored across each site suggesting CREST was the issue.

There was plenty of interest to look at, such as for my main character:

In 2013 I logged in 432 times, each session averaging 1 hour and 29 minutes.

In 2014 I logged in 545 times, each session averaging 1 hour and 27 minutes.

So far in 2015 I have logged in 54 times, each session averaging 35 minutes.

That certainly reflects the proverbial brick walls I seem to have been slamming into regularly in Real Life this year, leaving me with much less time for myself.

The figures showing just how little I moved outside of High-Sec were a bit confronting. It also noted standing settings by other players. While this number was low – as you would expect given my Hermit game play, I actually had a small number of players give me Bad or Terrible standings. I was hard pressed thinking of enough occasions over the last couple years where I acted or interacted with any other pilot in a way that would have been considered an annoyance or a danger. EVE is a game of interactions, even when you are not aware of them.

One small glimpse

I’ve been away this weekend, and have not been able to follow the EVE Fanfest highlights.

I was reading the overview of where CCP want to take Structures tonight, which is very interesting.

Lots and lots of ideas – such as “we want the new structure equivalent of Outposts to be available for high-security space”, or Observatory arrays “be able to affect or pinpoint cloak users”, service modules on gates, docking on smaller structures, what happens to stored items in destroyed structures and so on.

It is just an overview of their ideas, but well worth your time to digest.  It might bring more of the game into the scope of solo players.

As luck would have it

The 12 month subscription on one of my accounts expires in a week, so I grabbed 12 months of game time and picked up the three Fanfest Quafe ship skins.


I might have missed the fine print, but you only get the Tristan with a 3 month game time package, Tristan and Vexor with the 6 month, or all three with the 12 month.

The fact I collected these skins however was simply down to fortuitous timing – my account was about to expire, and I always get 12 month blocks due to the savings. I would not have bothered otherwise.

I haven’t been able to play EVE over the last couple weeks – and have gone days between each short log-in. I thought – in complete exhaustion, I had reached the peak of the busyness mountain and would be seeing some relief. However the clouds parted, and in ways I can’t comprehend, the mountain keeps raising above me.

I am reading about people’s preparations and excitement for Fanfest. I feel proper jealousy. Normally my discomfort for travel or social events overwhelms any such feelings, but this year I could do with just leaving my normal life behind for a week and concentrating on something else for a change.

I am finding the more thought out feedback on the new Sov system to be interesting. It appears too easy to grief at the moment. I am also quite intrigued about what plans CCP have for capitals.

I don’t have much to report in game. I am still turning over the BPO research. My Main Alt finishes Small blaster Specialization V in 19 hours, which will give him a swag of V certifications in ship hulls. My Main, after picking up Amarr Tactical Destroyer V, is working on getting almost all the T3 skills also to rank V.

Command Nodes

This is just a quick comment. As most of you will likely know, CCP have released their first clear overview of the next iteration of null sec ownership mechanics. They are roughly scheduled to go live in June.

I just wanted to note down my very first thoughts, before they become muddied by the flood of commentary that will follow.

. It doesn’t seem to be particularly brave or unexpected

. Undefended space will be relatively easy to take over

. I like how the process will require multiple fleets spread across a constellation

. I like how constellation topography will help or hinder

. It makes active and somewhat skilled pilots more valuable

. Defenders who use their space will have notable benefits in repelling attacks

. For small to medium sized groups fighting each other there could be a real focus on the skills of multiple fleet commanders and individual pilots

. It seems for the current super alliances they could just flood every system in a constellation with 100+ pilots and stomp all over small to medium sized groups

. I don’t see how it is going to shake up the current super powers. Yes coalitions can more easily trigger large numbers of capture events across a while area, which a Super Alliance couldn’t fully defend against. But the Super Alliances can do the same in return, and will more readily re-claim any lost space or take more. The only thing stopping them taking more would be the nerfs to power projection

. Will Titian and Super-carriers be changed now going forward as there won’t be the traditional Sov HP structure grinds?

Overall I don’t mind this sort of thing – even ignoring the fact it doesn’t make much sense in a real life scenario. While I know I am not qualified to have much of an opinion, I don’t initially see how this will actually shake up the current powers.


In a recent DEV Blog CCP provided initial stats on the interaction between Capsuleers and Drifters.

At the bottom of the blog CCP Affinity said “and we look forward to seeing how you tackle the next phase!”.

There was also another one of those “News” video’s released by CCP:

* Immediate edit – my mistake, it wasn’t CCP but a player that made this video.  I presume the 70km comment is accurate.

It was interesting to note – and explains why I was attacked the other day, that the Drifter Battleships and Circadian Seekers have been seen to attack if you get within 70km of the unidentified structures and wormholes.

I wonder if when playing in 5 years time we will be remarking to newer players, I remember the time when the Drifters first appeared…