Out and About

This was the ship I was flying for 5 sessions over 3 days.

[Malediction, Run]
Pseudoelectron Containment Field I
Nanofiber Internal Structure II
‘Halcyon’ Core Equalizer I
‘Halcyon’ Core Equalizer I

Limited 1MN Microwarpdrive I
1MN Afterburner II
[empty med slot]

Prototype Cloaking Device I
Core Probe Launcher II, Sisters Core Scanner Probe
[empty high slot]

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II

I could possibly call it a Rixx special.


I decided I’d visit every system in the Domain region – for no particular reason other than I felt like it.

While far from scientific, I noticed around 37 systems with those unidentified structures, and 4 with the unidentified wormholes.


Those drifters don’t do things by halves – the structures on the wormholes were huge.


I saw lots of Circadian Seekers out and about on gates. I didn’t hang around long enough to see if they would open fire. I presume if they were routinely doing that I would have heard people complaining. I didn’t see any of the Drifter battleships. (And yes I did have them on overview.)

The nibble little Malediction was ideal for this task, and was through the low sec systems before anyone inclined could do much about it.

Even though I have spent a lot of time in and around Domain, there were a hell of a lot of systems I’d never flown through before.  It was interesting getting a better feel for the place.

Last of all I got to sit in my new Shuttle. I used it to ferry BPO between my POS and the Station.


Pacifist be damned

Now that they have de-cloaked, I went looking for one of those unidentified structures to grab a screen capture or two. There were four of those Circadian Seekers milling about, so I watched those for a couple of minutes before approaching the structure.

Now I must admit I am rather busy at the moment and have not been fully paying attention to all things EVE, but I thought those Circadian things were only hostile if you attacked them?


Just as I reached the tower one of them locked and fired on me.

I was in an unarmed interceptor configured to be a very quick shuttle, so had to warp away.

This game is turning a little strange… which is frankly a good thing.

(Oh – I noticed I was sitting in a +3 clone for the last few months. I must have been moving clones around and forgotten to get back into my +5 Hi-Sec training clone. Annoying.)

Short Update

I’ve continued to tinker around with the T3 Confessor. I find the EHP buffer with an active tank is a little low. I have to pay more attention to incoming DPS than I had to with the Retribution, and once or twice as I bounced off an object needed to resort to overheating the repairer. It hasn’t completely won me over, but it is close.

I purchased one of the recently released Minmatar Tactical Destroyers, the Svipul (silly name). Their prices seemed to quickly settle at reasonable levels. I haven’t been able to work out a PVE fit yet worth trying against the Confessor, so I haven’t collected or fitted it out yet.

My BPO research is moving along. I refueled the POS again the other day. I might have to run it for a few more months. I’m not entirely sure.

I’ve put in my votes for CSM X. The volume of candidates and what was written about them was mind-numbing. I resorted to reading the summaries done by the bloggers I like, and then the summaries by those I don’t particularly like. Funny how my end selection tended to be hard working but fairly safe / don’t rock the boat, inclusive candidates – Sugar Kyle, Mike Azariah, Corbexx, Steve Ronuken and Bam Stroker.

I’ve already put my 20 Council Diplomatic Shuttles on to cook. I’m looking forward to flying around in them.

Last of all, my Main Alt’s training has continued to tick over, slowing increasing the number of ships he has skill mastery of. It was nice to see the Gallente Command Ships hit V.



Slipping behind

Sorry, I am struggling to keep up with my blogging at the moment.  Still waiting on RL to slow down a little.

Just quick one today – CCP are giving us Council Diplomatic Shuttles on Feb 25th in acknowledgement of CSM X.


That is the type of free gift I actually really appreciated.

I also like this idea.  During EVE Fanfest the Tranquillity Alliance Tournament winners will battle it out with Tournament winners from Serenity.  The winners will get a free ship (Victorieux Luxury Yacht) handed out to everyone on their server logged in at the right time.  The losing server will never see the ship introduced.


The Taimat release is also now here.  There didn’t really seem to be anything in it worth discussing from a Hermit point of view, although I like the introduction of the Drifters.


Clash and Boom – not about the ISK

Since getting my iPad I have been playing Clash of Clans and Boom Beach. I tend to like games that involve building defensive home bases and managing limited resources, so I am finding them enjoyable enough. My 9 year old son is particularly pleased and has been discussing the games ad nauseam.

In both games other players have the opportunity to attack your base, and you have the opportunity to attack other players.

I don’t particularly mind when I am attacked – I use the replays to learn what tactics they use and experiment with improving the positioning of my defenses. Funny enough that seems to have resulted in me getting attacked a lot less.

The cost to initiate attacks and replace troops is relatively minor – so it is PVP without the real cost of ISK you have in EVE. In Boom Beach in particular you can’t even do a revenge attack. The first person to defeat my base attacked me a dozen times over a few days until they managed to find a strategy which succeeded – and all I could do was adjust the base and wait for the next attack. In Clash of Clans you generally easily cover your costs in loot, even when you lose.

So, this sort of combat is expected, there is no real cost, no real risk, and no real communication with the other players. I shouldn’t have a problem with this sort of PVP as I do in EVE, but the uncomfortable truth is I still do.

I’m not entirely sure why. I do get a little nervous in attack, but nothing like in EVE. (A number of times now I have dropped bombs on the beach instead of unloading the landing craft in Boom Beach.) The other players don’t really lose much, so it isn’t because of any empathy for them. I am certainly not a pacifist!

I suspect a part of my own issue is with wanting to avoid being embarrassed by failing in an attack. I was also reminded after a recent incident at work that while I am more than willing to stand up for myself, I am not always comfortable with being in conflict. I know both those come out of my social anxieties, so I don’t know how common it is in others.

My iPad is teaching me about my EVE experience.

This is cool

I like how some of these evolving changes to the game are occurring – this looks very interesting:



Edit – interesting and painful..



Another great overview – this time video




As I remarked, due to how hectic life has been I have gotten out of the habit of playing EVE. I log in regularly and do stuff – but I am not really engaged in the game. For the first time since I started playing 8 years ago, I would probably be ok right now with mothballing my characters and having an extended break. I am not planning to, but it is a strangely liberating thought.

I need something to focus on – but I am not sure yet on what that is going to be.

Today, with a couple rare quiet hours to myself, I made my way to Jita in a shuttle and purchased myself a Confessor. From some angles it looks good, but mostly it kind of reminds me of an unattractive stick insect.

I set about configuring (as you would expect) a Hi-Sec Carebear fit.  I spent 150M on the fitted hull, ending up with a somewhat better version of my PVE Retribution.


[Confessor, Play 01]
Internal Force Field Array I
Heat Sink II
Heat Sink II
Coreli C-Type Small Armor Repairer
Coreli C-Type Adaptive Nano Plating

Coreli C-Type 1MN Afterburner
Cap Recharger II
Tracking Computer II, Optimal Range Script

Core Probe Launcher II, Sisters Core Scanner Probe
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S

Small Capacitor Control Circuit II
Small Capacitor Control Circuit I
Small Auxiliary Nano Pump II

I just leave it in defence mode, and swap to sharp shooter for rats which are otherwise out of range.  As I remarked, in most ways it is better than the Retribution. I just need to work out what sort of restrictions it has for the various exploration combat sites I would need to use it in.  The jury is out with lots more testing to go, but there is a chance it might join the Phantasm as a permanent addition to my hanger.

* Edit – the updated fitting can be found here: https://evehermit.wordpress.com/2015/07/11/i-confess/


We don’t want no stinking gifts

CCP have thrown a bone towards Mystery Code holders.


Initial reaction appears to be a flood of Adult tears about how useless the free stuff is.

I cringe at the lack of basic manners and embarrassing level of ingratitude. No class at all. I can imagine the petulance in their households on Christmas mornings.

BB62 – Incarcerated wishes

BB 62 – What is and/or should be the future for walking in stations?

I am not sure what EVE players really think about walking in stations. Oh – I know what the loudest and more forceful EVE players think, and they tend to be against it. I am not really sure about the remaining majority. I wonder what CCP’s survey and poll data shows?

The basic mechanics of walking in stations seemed ok – visually it looked ok, the way you could interact with the environment was ok, and you could sort of imagine your avatar living in such a place. It wasn’t earth shattering, but it was a starting point that CCP could have grown from.

Let’s change history. Let’s assume CCP didn’t make a hash of the implementation. They didn’t force all players to use the Captain Quarters, and they kept working on subsequent features.

It is June 2011. You log in after the Incarna release to see your usual hanger bay view – but with a new icon in the top right corner to enter your Captain Quarters. You enter, spend 20 minutes walking around, take some screen shots and change the clothes you are wearing. It is a little buggy and has some performance issues. You return to the normal hanger and mostly ignore the Captain Quarters. Over time the performance issues are ironed out.

In November Crucible is released, with extra Captain Quarters added so that they now match the station type. If it is a player station, the controlling Alliance logo is also displayed on several walls. CCP allows you to invite up to 2 other players into your quarters. It is mostly pointless – but some characters with clothing glitches are in high demand for amusing screen captures. Subsequent patches allow you to purchase cosmetic updates, including being able to turn up or down the ambient light and dynamically change the color scheme.

Inferno comes next in April 2012, and Concourse and Corporation Meeting rooms are released. The Concourse is instanced and the number of real players shown in each one is limited, but NPC characters fill the space depending on how busy the station is. The main draw card is the undock viewing window. Aside being simply fascinating to watch in a trade hub, it proves useful to have a friend or Alt watching it when you undock in unsafe space. Finally there is a reason to regularly use the Walking in Station feature.

There was a bit of unrest about the Corporation Meeting rooms. As you enter the door you immediately find yourself seated in a darkened room. Around you are the shadowy figures of your Corp mates. Their Avatars are not generated – that is limited to the 2 or 3 designated speakers who stand at the front, next to a large display.  This allows basic power point presentations to be shown and is surprisingly immersive – particularly once 50+ people attend and the room fills around you. You actually have to fly to the station to be in the meeting room, but you can view the telecast from other stations.

Retribution arrives at the end of 2012 and CCP introduces the Bar and Shop feature. The shop is just a nicer interface to buy clothes through, including preview modes. The Bar is again instanced, but you are able to chat to some mission agents there if you wish, and it is the hub for the new smuggling game mechanics.

2014 sees an excellent New Player Tutorial available in station, a black market, and various gambling games.  The smuggling and black market basically add another complete profession to the game.  Towards the end of the year espionage options are introduce and are well received.  They consist of a variety of hacking games use for intel gathering.  One allows you to see into the bay of another pilot, to view their active ship.  Another allows the station security system to alert you when another player requests to undock.  Another gives you a cargo hold manifest.  Most popular is the hacking game that allows you to show who is selling or buying an item on the market without first purchasing from them.  Of course failing such games alerts the pilot to what you are doing and has other negative consequences.

As you move forward to 2015 CCP is talking up their latest in station hacking game – where someone docked can temporarily bypass security to allow another player – who normally couldn’t dock, to do so.

CCP has been careful with their development of walking in stations. You have a functioning Captain quarter with a variety of cosmetic changes available for purchase. You can invite up to half a dozen other players in for meetings. Outside there is a concourse, corporation and alliance meeting halls, interview rooms, bars, and a handful of public spaces station owners can purchase.  The Planetary Interaction room in particular looks stunning. CCP has had to be smart about using generated NPC avatars to fill spaces and keep performance sharp. While you don’t have to walk around in stations, there are many reasons to do so.

In the meanwhile the game of flying space ships in EVE has continued to involve into what we know of it today.

I wish I was more creative with my ideas, and I wish I could paint a better picture of the possibilities I can see with Walking in Stations. I wish CCP did not make such a hash of its original implementation, and then become so hamstrung by the player’s reactions. I can see how it could have become a seamless part of the game which added to the “cool” factor, and catered for the type of player that is engaged more by seeing themselves walking around than looking at themselves as a ship.

I suspect however CCP would not have the fortitude to do anything with it, and the player base would not have the courage to allow them too.  It would also take so many years to get to the point where it viably added to the depth of the game that I wonder if it will ever be viewed as worthwhile.  I expect not.

Other posts can be found here

Clan Bashing

Non-EVE Post…

So I’ve been playing Clash of Clans on the new iPad.  I am not really making much of an effort and don’t plan on joining Clans – the goal is to understand the game so that I can converse about it with my son.

For the first fortnight I was only attacked once – but that changed drastically once I upgraded to a level 5 Town hall (or maybe when I hit a rank of around 23).  From that point I’ve been attacked repeatedly, every couple of minutes, until my base is destroyed.  I am then left alone under the shield.  Within moments of that dropping however I am again repeatedly attacked every couple of minutes.  Some times it takes a few attacks, once I had 24 unsuccessful attacks before being defeated.

Is that normal?  My son has never experienced that, but he has almost always been in a clan with school friends.  Is the game trying to force me into a Clan?

Last time I made a point of ensuring my resources were at a minimum level when the shield dropped so attackers did not have much to gain, but that made no difference.

(*Edit* – I didn’t get a response to this – but I found after I attacked another player I was put in a league, and now I am attacked far less often.)

Hooray the Holidays are over

My youngest has started school, and we finally have both kids on the same routine and times for drop off and pickups.

It moves the schedule I’ve been juggling for the last 7 months from unsustainable to damn busy. It probably won’t mean any immediate difference to my EVE playing or blogging, but they might get more of a look in.

I had the opportunity to play EVE on the weekend – but I didn’t much feel like it. I rotated my BPO research and updated some trade orders, but I didn’t spend much time logged in. I’ve been so busy that I have gotten out of the habit of playing. I am going to have to think about how I can refocus.

Anyway, this was only meant to be a quick post about an idle thought.

Like many, I follow Gevlon’s blog at


He has a goal of trying to destroy the Goons with his GRR project.


To that end he has been donating large sums of ISK to various entities who go out of their way to kill Goons.

I have the utmost respect for Gevlon’s drive, and he has single handedly created a great deal of in game content for a lot of players. I am sure he has frustrated and put pressure on plenty of Goon line members for more than a year now. That might indeed help someone or something else bring down the Goons – but I don’t see it as being able to achieve that end by itself.

My idle thought – and the reason for this now far too long post, is that I think he is paying for pirates to prioritise their targets towards individual Goons of opportunity, but not specifically for the destruction of the Goons. The distinction is important.

Lesser entities could have been killed off by this attention – but the Goons are not a lesser entity, and if they have not folded under this pressure by now, they won’t moving forward. I think Gevlon needs to do more to achieve his aims, or work with people who really have the same goal as he does.