Agency

The latest in game event has gone live. This one is called The Agency.

https://community.eveonline.com/news/news-channels/eve-online-news/the-agency-welcome-to-the-next-eve-online-event/

The first thing you notice when you log in is that you get an Agency Speed Booster. It is a reward for, well, logging in. It provides a 3% Velocity Modifier for 30 minutes. If you have Biology V, it will last for 60 minutes. You can get one each 23-hours. I assume this is a sort of proof of concept test, or a reminder to people that they should think about boosters, as I don’t see how it would have any real impact on what people do in game or if they log in or not.

The event uses the format I prefer with these sorts of things. You are given a list of optional challenges to do various different things in game. As you complete them you are given points that earn tiered rewards.

The Challenges on initial appearance are similar to the previous ones. Lots of mine related to exploration sites. I guess they might change as the event goes on.

One of my Challenges ended up apparently bugged. I found and ran and completed a Combat Signature Site while flying a Tech III Cruiser, but it was not credited. Given the site did escalate, I ran and completed that, just in case. The Challenge was still not credited. I then waited until downtime, in case they would clear things up, but no.

Interestingly, once you complete a challenge, you have to wait 23 hours for that slot to be available again. If you get a challenge you don’t want, there doesn’t currently appear to be an option to drop or swap them. That might change with time. I don’t know.

The rewards are – putting it mildly, crap. Assuming you log in and earn 50 odd points a day, it will take you a couple days to get a single (3M ISK) PLEX. After four good days of effort you get a single booster (+3% repair rates for 30 minutes). Maybe 6 days to get 4 more PLEX, and finally after 8 days, an ok looking skin for a Tengu. The reality is you probably won’t put that sort of effort in, or will find you are not able to do all the challenges each day. If that happens, the end of the event will come around quickly on you.

Given how generous some recent Events have been, and how poor this one is, I am wondering if this reflects CCP’s mindset. Events that have open sites in space that encourage conflict are liberal with their rewards, Events that can more easily be done ignoring other players, minuscule loot.

The event did have me logged in today longer than I have been in probably months. I setup and flew around an Exploration Legion and an Exploration Gnosis trying to complete some of the challenges, and I happened unexpectedly across a Superior Sleeper Cache which I opened the initial can for and warped into before stopping to do a bit of research on what the hell I had just found, and deciding not to test my Pacifier on it.

I also found how annoyingly easy it is to keep recalling your probes when you actually want to use analyze. Stupid button moving crap.

I expect over the next couple weeks I might have a couple more game sessions targeting some of the challenges, but I won’t be bothering with targeting any of the rewards.

Proof Reading

While I make an effort with my writing here on the blog, I am not a natural wordsmith.

I have a very large document on my PC (290 pages / 72,510 words as of a minute ago) that contains all my blog notes.  There are post ideas, game play notes, rule change notes, and a very large number of draft posts, most of which won’t ever see the light of day.

I will often draft and redraft a post multiple times across a couple of days.  If it reaches a solid enough state I make an effort to finish it off.  When I am finally happy enough with it I will read it out aloud (or more often quietly under my breath) to try and pick up any last mistakes.  I will then cut and paste the entry into WordPress, where I will add any media, ensure the links are configured, and do one more read.  When happy with all that I will hit publish, then immediately read the uploaded post.  After, I remove the post from my document, and finally do one last check read when the post happens into my RSS Reader.

I don’t do this because I love to read what I write.  In part I take care because obvious spelling and grammatical mistakes distract from whatever message you are trying to convey.  In part it is because I take a bit of pride in my work.  In part it relates to those Anxieties I mentioned in my last post, not wanting to embarrass myself too much I guess.

Despite my care, I can not tell you how often I find obvious mistakes after I have published a post!  Tonight one of them was using the term peripherals instead of peripheries in the last post.

Some days however, I will see an obvious mistake after I have published a post and think – fuck it – the mistake stays.

I am not sure how many mistakes will be in this post – it went straight into WordPress.  To amuse myself I won’t correct any after I hit publish.

(Also, I won’t post any more today.. not sure what came over me.)

Never Empty

I am sure I have mentioned before that I have Anxiety. Not the anxiety that almost everyone has – that one that reduces unnecessary death through a healthy level of caution and fear, but the unhealthy Anxiety with a capital A.

It is a condition I am well aware of. I’ve watched its notable impact on my father’s life, am keenly aware of how it influences me, and have had both my children diagnosed with it, one who has already had years of ongoing treatment.

It is not an official term, but I probably most comfortably fit into a category of having High-Functioning Social Anxiety. Being a hermit is a little more than just a choice.

One aspect of my Anxiety is that my mind is always racing. To be honest I thought it was normal, but I remember being quite surprised when I first learnt my wife was able to sit with a completely empty mind and think of nothing. I see from the chatter of some of my “alternative’ Facebook acquaintances that having a truly empty mind is a thing. It sounds relaxing.

The problem with an ever-busy anxious mind is that unchecked it can both get very tiring, and run you off in what can become very unhealthy directions. As such you have to make a point of giving your mind downtime, and trying to moderate what fills it.

EVE has long played a role in being part of my self-medicating tool box for Anxiety. I could get caught up in hauling, or trading goods, or running missions, or mining, or trying out new ship fittings – which required enough effort to push out all other thoughts, while not being particularly taxing of themselves. Sure, you had to be careful to avoid the drama at times and be aware of other players, but it wasn’t that difficult. It is not technically having an empty mind, but it worked as such for me.

I understand and accept my reduced interest in EVE. It is just the reality of unchanged mechanics having a finite lifespan for holding your attention. Almost all of us will have a point where the repetitive stops being comfortable and starts to turn unpleasant. I really can’t complain about how long a run I did get from EVE. I, and my Anxiety, are however missing the EVE downtime.

I haven’t really found its replacement as yet. The closest tends to be watching YouTube clips of people sailing around the world.

While I still wait around in the peripheries for game changes to enthuse me, I wonder if EVE will ever truly provide the same sort of mind downtime as it did in the past. The vibe of the game just seems more hostile. CCP might be pleased to hear this, given their conflict focus, but EVE doesn’t feel as relaxed and distracting as it used to. People seem far more inclined to grief, troll, preach. In the old days, I’d regularly notice chatter in local, most of it pleasant. Now, the rare time I see chatter outside of the trade hubs, it is generally unpleasant.  A consequence maybe of having so many long term players?  Just a reflection of life in general?  Maybe I just need to move further away from Jita.

 

Maybe more Strategic

The changes to the Strategic Cruisers are interesting.

One of the standard setups I have spent plenty of time on in the past have been probing / cloaking hulls with tackle and an attempt at DPS and Tank. They were geared towards solo day trips through Wormhole Space. I found it took a lot of effort to get past their drawbacks and make these somewhat workable, particularly without spending a lot of ISK on them.

The new subsystems make it far easier to do a Probe / Cloak / Tackle / DPS / EW hunting ship, that appear on paper to be quite workable. Tank can tend to be a problem on some of the hulls, as are slots for weapon upgrades. As CCP’s documentation suggests however, you are meant to overheat to get some of these areas up to par.

The first draft fit across the four racial ships sees the following basic stats, all with Expanded Probe Launcher, Covert Ops Cloak, Boosted AB, tackle and an initial mostly T2 fit:

Loki – 62K EHP (Shield), 619 DPS (Auto Canon / Drones / Light Missile), Sensor Booster
Legion – 53K EHP (Armor), Ancillary Repairer, 434 DPS (Beam), Neut, Sensor Booster
Tengu – 31K EHP (Armor), 382 DPS (Blaster), 3xECM, Sensor Booster
Proteus – 26K EHP (Armor), Repairer, 531 DPS (Drone / Rail)

On paper, they are all better than the old T3 versions. The Loki and Legion in particular stand out as very workable for what I want. I will have to do several more drafts, adding faction gear and looking at replacing the boosted AB with MWD and the Interdiction Nullifier subsystem.  I skipped that on the first draft as it tended to have a very big impact on tank.  My Loki for example went from cap stable / 932ms overheated / 62K EHP; to 6 minutes cap / 1,996ms overheated / 35K EHP.

Nice to have EVE providing some relaxed distraction again – even if it hasn’t been undocked, or even logged in for that matter.

 

No more walking for you

Captain’s quarters will be removed from the EVE game client in the August release.

https://community.eveonline.com/news/dev-blogs/preparing-for-the-future-retirement-of-captains-quarters-twitch-integration/

You will still be able to see the carefully chosen apparel you wear. You (or anyone else) can just do a “Show Info” on your character, click on the Profile Picture, then click on View Full Body.

There you can spin the image of your character, just like you can spin your ship in a hanger. Not quite as quickly, but doable. CCP could even add a counter for how many rotations you do – just like they did in the hanger view.

(Speaking of that ship spin count – is that still in the game client? I just looked then and couldn’t see it.)

I’m not overly fussed by the removal. CCP completely messed up the implementation of walking in stations, and then made things worse by running away from the feature without making any attempt to salvage it. There were plausible ways they could have added value.  Nothing to be done about it now.

I wonder how much space will be freed up in the client install? Will the code removal make the client start up any quicker? These are probably statistics CCP could have bantered around to make the change more exciting.

I was first alerted to the change by the ever-busy blogger Wilhelm Arcturus – the announcement didn’t seem to reach CCP’s social media profiles I watch. It looks like he will be keeping a list of links to some of the community feedback, like an impromptu blog banter.

https://tagn.wordpress.com/2017/07/12/captains-quarters-soon-to-be-gone/

Late to the new T3 Party

Reading the July Patch notes finally got me off my backside and into doing a little preparation. This involved buying up one of every T3 subsystem and Hull so I can spend some time playing around with new fitting options when they go live. I know some of the subsystems will disappear / be reimbursed, but I couldn’t be bothered working all that out.

Doing this so late meant I tended to pay 10%+ more than if I had been more organised earlier. A handful of the subsystems were not available in Jita or were at double or more of the usual price. I had to fly across several regions to pick some of them up.

Of particular note, the Imperium News site suggested

“The only way to get the new support offensive subsystems, and covert defensive subsystems will be to have their precursors (The defensive ‘warfare processor’ and offensive ‘covert’ subsystems, respectively) fitted to hulls when the patch hits… or you will have to wait for them to be built and hit the market”

https://imperium.news/development-updates-patch-notes/

That is something to keep in mind. I dummy fit my four new T3 new hulls with those particular subsystems.

I’m not sure if there will be more of these gotchas or not. I am intrigued by some of the initial commentary I’ve read about the new T3 approach, particularly making the Covert subsystem a defensive instead of offensive one. I expect to get a quite a few hours out of looking at the fitting options.

While jumping around space I made some changes to my overview settings. I’ve created a new travel type view that excludes Citadels. My goodness do they fill some systems up.

I note that CCP has announced that they will be soon focusing on the defence / offence balancing of Citadels. I expect from the all the complaining that the goal will be to make them easier and quicker to kill. Even more reason for me not to use them.