Day 4 B

Tea completed I sit down to continue my wormhole session.

[Khanid Kingdom]
Agil – 1

There is still only 1 signature in the system when I undock, with the same ID. I figure it will be a WH. It only takes a minute to confirm that. I am soon siting cloaked 10km off it, looking at a K162 to unknown space. In I go.

 

J144326 1+1 (WH to C1)

It is another quiet system from the look of it, this time a C2. I check the system over with D-Scan, seeing one Online POS near Planet V (with 19 Moons), and another Online POS on the outer Planet VI with 4 hulls near it.

I warp to the outer most planet first and quickly pick the POS up on D-Scan at Moon 1. I warp in but realise I’ve got it wrong. There is a POS with lots of modules, but this one is Offline.

Another quick look at D-Scan shows up the active POS on VI M2. As I drop out of warp I see the Hurricane, Ibis, Orca and Anathema all floating empty within the shields.

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I warp to Planet V to search for the POS I noticed earlier – and pick up there are actually two POS near the planet, the Online one I noticed earlier, and an offline one. I am forced to use 30% angles on D-Scan, but find the Active POS on V M5, and the Inactive POS on V M11.

I’m not pleased to have missed 2 of 4 POS on my initial sweep. I really have to pay closer attention – it is those sorts of mistakes that will get me killed.

Oddly all four POS are from different Corporations / Alliances, and the Customs Office I warped in on earlier was a different Corporation again.

There is no recent activity in the hole and no Anomalies, so I launch probes to search out the second Signature. I get my inbound on one scan, and a second WH on the 3rd scan. It connects to a C1 – and with still no signs of activity here, I step through.

 

J165901 5+1 (WH to Hi-Sec, Gas, Gas, Gas, Relic)

I see a Catalyst on scan with 3 Online POS, a Bubble, and lots of Secure Containers. There is one planet out of range – so I warp out to it but find the area empty.

Warping back towards the inner cluster of planets and a Drake now comes up on scan. I am not sure if I missed that earlier or if it is a new arrival. Then I count the number of POS again, and there are now 4. One must have just been out of D-Scan range from the wormhole entrance.

I’d just been telling myself I had to pay more attention. Obviously in those first rushed seconds as you step into a hole for the first time, mistakes can be made. (The process is to check your overview, hit D-Scan, bookmark the wormhole, look for something to warp to, check D-Scan again, warp away and re-cloak, making sure you don’t drop cloak by warping through the hole, bookmark a safe spot while in warp, hit D-Scan a few times, and finally ready yourself for whatever you might encounter as you drop out of warp)

I find the new / 4th POS fairly quickly, with an unpiloted Drake.

D-Scan tells me a second POS is near Planet VI, and I find it on Moon 1.

The third and fourth POS are near Planets – I, II, III, IV or V. Scratch that, Planet I and II don’t have any moons. I still need to narrow that down more, but I am still wrestling with being accurate enough with D-Scan. I move to another planet and try again, this time Planet V shines as the clear winner.

Moon 2 has the third POS, the Catalyst, and the anchored bubble. The destroyer is unpiloted. The bubble is in a strange spot, and I am not sure from what direction it would catch anyone – maybe the sun?

Anyway the catalyst is empty, and there is no sign of any activity, so I don’t feel the need to find the last POS.  Time to scan.

I resolve my inbound on the 1st scan, another wormhole on the 4th, exclude 2 Gas sites on the 6th, exclude another Gas site on the 7th, and exclude a Relic site on the 8th scan.

The only Wormhole I have to check goes back to Hi-Sec. With no apparent activity here, I step through into what I am guessing will be Verge Vendor again from the appearance of the hole.

 

[Sing Laison]
Dodixie – 0+1

Nope – but the backdrop is kind of the same. I did find it odd coming into a trading hub from a wormhole. I know it is one of the smaller trade hubs, but I didn’t think sites were spawned in them. Maybe that is only with Jita?

I can see Core Probes on scan. Since this Wormhole is the only thing to find in system, maybe I should go back through the hole and wait to see what arrives? Or maybe I won’t. I stay in Dodixie cloaked and watch the probes. They take a long time to get close before finally disappearing. No ship however arrives. Combat Probes then appear – but the same scenario plays out. They take a long time to all cluster around the hole, then disappear – along with whoever was controlling them.

Time to make a move I think. I check the regional map, see a chunk of 0.5 systems nearby, and head in that direction.

 

Vylade – 1 (WH to Unknown)

The next system over has 1 signature. I drop probes and after two scans I have a Wormhole. That was quick. It leads to unknown space.

I check D-Scan and see Sisters Core Probes. I double check and I had indeed recalled mine – so someone else should soon find this hole. I jump in, keeping that in mind.

 

J105632 5+1 (Gas, WH to Hi-Sec, Gas, Data, Gas)

Inside the wormhole there are Sisters Core probes, a Heron, two towers and one force field on scan.

I try to pin point the Heron and it appears to be near Planet V and an Offline POS. I warp to the planet and short range D-Scan. The tower turns up at V M9, surrounded by anchored offensive modules. The Heron however seems to be actively warping around. I’m not going to catch that.

Now to find the second POS – while keeping in mind there is a 3rd planet out of range. The POS is near Planet VII – and as I warp in I get in range of a third POS, this also offline. The second POS is on Moon 3, and the third POS ends up being near Planet 9.

I have noticed that quite a lot of the POS I am finding are poorly configured, and offer no real deterrent to anyone thinking about attacking them.

At this time the night time routine was in full swing with the family, and I was interrupted again for a couple of hours.

When I return I decide to scan down the 6 sites still in system. Soon after I launch probes I see an extra 8 probes and a Helios on d-scan. I find my inbound hole on the first cycle, drop two Gas sites on my 3rd scan, drop a Data on the 6th and Gas on the 7th, and pin point the last site, a second wormhole, on my 8th scan.

In the middle of my scan someone pipes up in local – “Your back again? Lol”. Since I hadn’t dropped probes in this hole before, I’m pretty sure he wasn’t talking to me.

 

[The Bleak Lands]
Junsen – 3+1

My only option is a Wormhole to Hi-Sec, which drops me out in the Bleak Lands.  I don’t bother scanning the 3 unknown signatures, and instead dock up. My gaming is done.  I had managed to half salvage my day after all.

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Latest Trip Count – 5 sessions, 29 Empire Systems, 14 Wormholes, 1 Null System, 1 kill

5% D-Scan Angle

Being able to use D-Scan accurately is important when travelling through wormholes or hunting other players. I mentioned in my last post that I was having problems with the 5 and 15% angle not working.  (It will be raised again in the next couple wormhole posts I have backlogged.)

Today I spent some time looking at it, and with the help of Google and some trial and error seem to have solved it.

The process of using D-Scan for pin-point tactical information is relatively simple.  In the “Selected Item” window options, you turn on “Tracking Camera: Track selected Item”.

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Then in the “Overview” window you select an object in space, and your camera view will automatically swing around to face it.

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You then use the Directional Scan (D-Scan) at 5%, and it should show you the object you are tracking on, and anything else in your overview settings within 5% angle of it.  In this case there is a POS on the moon with no Force field.  It is also a useful way of working out what ships might be sitting on a gate, at a station, or within a POS.

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As I mentioned, when using item tracking I was finding it would not appear at a 5 or 15% angle.  This made it rather inaccurate.

The first thing I did was edit the Client graphic settings, and put the Camera View slider to the centre.  This improved the accuracy from 30% to 15%.  (I had it off centre as I have the overview/scanner windows open all the way down one side of my screen.)

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I then had to use the “Set Tracking On Screen Position” in the “Selected Item” Window Settings, and by holding down both mouse buttons, line up my ship with the selected item in space – trying over and over again until I got it to accurately show up on a 5% scan.

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Success! That should make my wormhole trips just a little safer.  (Watch as I died the next time I venture into one…)

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So I sat there thinking CCP made that far too difficult – needing to have everything lined up on screen, not using the offset options they built into the display, and that holding down both mouse button thing. Then I glanced down at the Scanner option and noticed “Use Tracking Camera”.

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I wonder what effect that would have?  I tested this with my camera offset turned back on again, and it overrode it.  That’s good to know.  I should also test if it overrode any changes I might make to the onscreen tracking position?  I was too scared to test this however – it took me long enough to get the scan working accurately that I don’t want to mess it up.

I don’t know if I should be pleased with the resolution or not!

Day 4 A

I’m on holidays and have an entire day scheduled to play EVE. My daughter will be at childcare, my son at a football clinic, and my wife will be busy and out of the house, leaving me in peace. Boy had I been looking forward to it.

Then the day before my Daughter gets up with a bit of a cough, which gets progressively worse by the hour until she ends up bent over coughing up lung every five minutes. I feel my shoulders slumping.

Sure enough on the morning of my great EVE adventure she wakes up with a croaky voice and deep hacking cough. I point out that she seems cheerful enough to my wife, but she just shrugs and says “sorry, she has to stay at home with you”.

*sigh*

So dreams of 6 or 7 hours of uninterrupted wormhole roaming are dashed, and instead I spend the day watching over my daughter.

At around 3:30 my wife arrives home with my Son, and I decide to retreat to my study, close the door, and ignore all and sundry to try and salvage a bit of time for EVE.

 

[Verge Vendor]
Scolluzer – 2 (WH to unknown, WH to C2)

I clone jump back to my Loki, undock, and admire the scenery of Verge Vendor again. There are two signatures in system, both leading to unknown space. I arbitrarily pick one and jump through.

 

J142306 – 3+1 (WH to unknown, WH to Hi Sec, WH to C3)

The first hole for the session is a C2. There are three unknown signatures in system, plus an Executioner, Shuttle, 5 towers and 3 force fields on scan. I bookmark the wormhole and warp off, deciding to check out the towers. They are all clustered close together, and I struggle to accurately find them on D-Scan.

I turn tracking on, select a moon and do a 5% scan. The moon doesn’t appear. I use the 15% scan – and still no moon. At 30% I finally see the moon I am tracking on, but also every moon near it. I am not sure if this is a game feature, or the result of having my ship off center on my screen. The end result is it takes me an annoyingly long time to find all 5 towers and to confirm the hulls are empty.

Warping to the other side of the hole finds 3 more active towers which I leave unfound – there are no ships on scan anyway.

The 3 signatures scan down to 3 wormholes – one to unknown space, one to Hi-Sec, and one to a C3. Odd how sometimes it takes me half a dozen systems to find one wormhole, and today I am only finding wormholes. I check out the High Sec one first.

 

[Devoid]
Palpis – 0+1

I find myself in an empty system in a Hi-Sec pocket in Devoid. I’ve never visited here before. I wait out my polarisation time and jump back into the Wormhole.

 

J142306

I’m back into the C2. Next I warp to the WH to an unknown, but find it has collapsed. I really need to start paying closer attention to the description and appearance of the wormholes. Strike that one off the list. There is still no sign of activity in the hole, so I pop my head through the last of the wormholes into a C3.

 

J164729 – 2+1 (WH to Hi Sec, WH to Null)

This C3 has a horrible effect on Shields, so I remind myself not to initiate combat here. A quick scout finds two online towers and no signs of activity. I pin-point these a little easier as the planets and moons are not clustered as closely together. I then scan down the 3 signatures, starting (as I am making a habit of) with my inbound wormhole. Again all I do is find wormholes – one being to Null Sec, the other to High Sec.

 

[Khanid Kingdom]
Bukah – 2+1

The Hi-Sec hole drops me out into Khanid Kingdom, which is not an area I have frequently much over the last 7 years. I note it is near Keberz and the notorious HED-GP. I hear –A- are back in control. I feel comfortable enough (or is that foolish) to polarise myself and step immediately back through the wormhole.

 

J164729

I’m back into the C3 with its horrible effect on my shields. I then warp across to the Null Sec wormhole – but actually find myself at the inbound from the C2. I messed up my bookmarking. I warp away, re-launch probes, and re-scan the Null Link down. I step through.

 

[Catch]
J6QB-P – 0+1

I find myself in Catch with two –A– Pilots and one of their stations. I guess that confirms they are back. Good for them. I am not that far from HED-GP, and have 3 entrances to Providence within 6 jumps. Any interest in looking around is squashed by a croaky interruption from my 4 year old daughter – Tea is ready. I return to the C3, then back to Bukah in Empire Space, and finally take one gate further so I can dock for a while.

[Khanid Kingdom]
Bukah – 2+1
Agil – 1

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Latest Trip Count – 4 sessions, 26 Empire Systems, 11 Wormholes, 1 Null System, 1 kill

Interesting to see how long this will last

I seem to be hemorrhaging ISK at the moment – I must be subconsciously focused on being poor again. The latest indulgence was to ready myself for the Empire Custom Office changes coming with Rubicon.

There seems to be a level of doom and gloom from some quarters, fearing the main Null Sec entities will sweep through Empire and claim every single planet for themselves. I don’t see it happening, and would certainly be impressed if they did pull off such a feat. We will just have to wait and see.

Meanwhile I have now purchased the supplies required to anchor three Custom Offices of my own, and built two Dominix Battleships to use on clearing some Interbus Custom Offices. 5 Garde II sentries, 6 Mega Pulse Lasers, and 6 damage amplification modules (split 3 each for Drones and Lasers), sees between 1,150 and 1250 DPS for each hull. My main and main alt should be able to bring one down in a bit under an hour, without having to worry too much about ammo changes.

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I have no idea if they will stay anchored for 5 minutes or 5 years, and I don’t particularly care. They will be set with a low tax rate and ignored. I am just appreciative that I will – as a solo Empire player, have the opportunity to mess around with this sort of thing.

There’s a reason I don’t rely on my luck

As most of you will know CCP announced that they wanted to do something extra special to celebrate EVE Vegas this year, and offered up prizes including Guardian Vexors and Gold Magnates through the third party SOMER Blink Lottery.

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http://community.eveonline.com/news/news-channels/eve-online-news/upcoming-community-events-w-c-25-sept-2013/

CCP did this as a way of continuing their support of community initiatives.

Within seconds they were hit with a torrential flood of angst from the player base, mostly around the profits SOMER Blink would make, and the breaking of in game lore by re-introducing extra copies of these rare ships.

CCP then came back replacing the ship hulls with new once off variants of the Sisters of EVE Exploration Cruiser being introduced in the Rubicon Expansion.

https://forums.eveonline.com/default.aspx?g=posts&t=281298&find=unread

I understand most of the player concerns; and don’t particularly disagree with the outcome. However – my overriding feeling is of embarrassment.

I am shamed by the constant over reactions, tantrums, and dummy spits from the collective EVE player base. Sure CCP might have handled this a little better, but where is the appreciation for what they were trying to do? There seems to be no effort to look at the positives, instead it is just another gleeful opportunity to rant and rave and stamp your feet. We have perfected the behaviour of the most annoyingly unappreciative and impossible to please teenager. CCP must wonder why they bother.

So I did something I have never done, and had no interest in doing – I created a SOMER Blink account and deposited ISK in it. I then blew all of it over a couple of sittings to show my support for what CCP attempted to do, in the hope that when all the dust has settled, CCP can see despite the noise the idea was a success.

And that brings me back to the title of this blog. The reason I am so risk adverse and careful in EVE? I am not a particularly lucky person. At one point I had spent half my money for a 4% return.

It’s a very slick operation with an impressive interface and professional approaches to keeping people logged in and gambling. It is also apparently possible to play the odds. You notice the same half dozen names buying 50 to 90% of the tickets again and again on big ticket items. One person won 25+ Rorqual’s over the one hour I watched, spending mind numbingly large amounts of ISK.

I took lessons from the approach of other players and ended up getting about 35% of my outlay back in mostly Faction and T2 Frigate hulls. I now have a miniscule chance of winning one of those great Prices donated by CCP (don’t like my chances), and I have gifted a chunk of ISK to the coffers of SOMER Blink. It wasn’t a logical way to spend my ISK – but it is worthwhile supporting community initiatives…

Hello Rubicon

So CCP has started the announcements regards the next expansion, Rubicon, slated for release on November 19th.

You can view the release overview TV show and website here:

http://www.twitch.tv/ccp/b/465203586

http://www.eveonline.com/rubicon

Some initial images can also be checked out on the EVE Online Facebook page.

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Some of the topics covered:

. This is only the first step of a three year plan. Some of the art released are just teasers, they will not be introduced with Rubicon

. We will be able to control Custom Offices in Empire. I like this change – so much so I logged in Alts and purchased the Gantry and supplies required to build 3 of them. I have also made a note to set up some high DPS ships to allow me to clear a couple Interbus ones. I am not doing this for profit – just for interest. It’s a good game change when you immediately start preparations to make the most of it.

. They have or are working on new code for deployable structures, separate from the old POS mechanic. There should be 4 classes of structure released with Robicon (some possibly with a number of variations). There will be a Siphon Unit (which steals from Starbases doing Moon Mining or reactions, but anyone can take from it), a Depot (which is a mobile home base with personal storage and a fitting service, very inexpensive), a Tractor beam / looting device, and a localised Cyno Jammer ( onetime use disposable module that jams out standard Cynos in a 70-100km sort of range). These can be put anywhere, attacked without concord intervention, will break down over time without management, have a sort of reinforcement cycle if attacked, but which allows the owner to come back and take it away. Lots of possible new and different game play here, so I view this as a positive.

. They are modifying Warp acceleration. A tech 1 cruiser will be the base line – they will travel in warp at around the same pace as now. However smaller hulls will travel much faster, and larger hulls a little slower. It will be possible for small ships to warp past bigger and slower hulls, which adds interesting PVP elements.

. They will be looking to rebalance Marauders (mostly discussed before), Interceptors (Bubble Immunity, slight HP drop, next to no cargo to stop them using Cynos etc), Light Interdictors (more balanced, faster warp speeds), and the Electronic Attack Frigates (better Cap Recharge, better locking, and maybe doubling the range of effects so that they are closer to Recons). I particularly like the Interceptor change, especially in conjunction with the faster warping.

. The bubble art is changing

. There will be a new Battleship sized Rapid Heavy Missile Launcher introduced. The overall DPS will be a bit lower than Cruise Missiles, but they will be more effective on smaller hulls.

. There are two new Pirate Faction ships being released for Sisters of EVE. These sound very interesting and I expect I will own a few of them. In effect they are long range exploration hulls that can use Covert Ops Cloaks, will have hacking etc type bonuses, combat capability, be armor tanked, have large drone bays, and come in Frigate and Cruiser size. *drool*

ehimg289SoE Frigate Concept

ehimg290SoE Cruiser Concept

. The rather messy Certificate system is being replaced. No real view on that. The aim is to help newer players.

. You will be able to view Ship hulls mapped out within the game. Again no real view – and again the aim is to help newer players.

. The Character selection screen will be made prettier, with extra details about each character, and an easier redeeming system. They vaguely mentioned there was more functionality to come.

. They will be incorporating Twitch TV into the EVE client, allowing streaming. Not something I am likely to use, but useful for training and just generally sharing your EVE experiences.

So overall I am enthused – not just because there is some new stuff to aim for, but because there are brand new tactical options being introduced that increase the sandpit type nature of the game.

(Edited – added some CCP Images after reviewing the Fan Site Guidelines)

391 Bottles of Beer on the wall

I’ve had some unusual luck during my recent sessions of Hi-Sec exploration, and I found myself in Jita selling off 500M worth of loot. I was looking for things to buy while playing the 0.01ISK game, so decided to check out skill books.

My game client suggests there are currently 398 skills available – and my main had 370.

He was missing the following 28:

Empire Control (#)
Megacorp Management (#)
Sovereignty
Starbase Defense Management (#)
Fighter Bombers (@)
Projected Electronic Counter Measures (@)
Doomsday Operation (@)
Armored Warfare Specialist (#)
Fleet Command
Information Warfare Specialist (#)
Siege Warfare Specialist (#)
Skirmish Warfare Specialist (#)
Wing Command (#)
Neurotoxin Control
Neurotoxin Recovery
Battleship Construction
Cruiser Construction (#)
Outpost Construction
Astronautic Engineering
Sleeper Technology
Takahl Technology
Talocan Technology
Yan Jung Technology
Amarr Titan (@)
Caldari Titan (@)
Gallente Titan (@)
Minmatar Titan (@)
Tycoon (#)

10 of these skills (marked with #) are covered by Alts, so I don’t have any pressing need to train them.

7 of these skills (marked with @) relate specifically to Supercarriers, which I am not interesting in training for.

Astronautic Engineering has no in game purpose, and costs 1+B to purchase. It is like a collectible. I won’t bother training that.

I have an Alt who can train Sovereignty – but will never have the need for it. Given it costs 500M, I won’t bother training that one either.

So that left 9 skills that I don’t have access to in game that I might – in the name of being a Jack of all trades, want.

So I picked up and trained the following 6

Sleeper Technology
Takahl Technology
Talocan Technology
Yan Jung Technology
Neurotoxin Control
Neurotoxin Recovery

I added Fleet Command to my boosting Alt’s training queue, and Battleship Construction and Outpost Construction to my main (along with the required prerequisite Cruiser Construction).

When done I will have access to 389 of the 398 available skills. The only ones missing will be for Supper Carriers, Astronautic Engineering and Sovereignty.

A silly milestone, particularly as it gets to 97% done and stops, but it keeps me amused.