The POCO was to come out of reinforcement in line with a school music concert my son was playing in. The concert was meant to go for an hour, and I thought if we got out of there quickly, I might get home with time to spare. I warned the Ally of my predicament, suggesting I could be late.
The School’s auditorium is rather nice – but for some reason the air-conditioning wasn’t turned on for the first half of the concert. It was stiflingly uncomfortable. My Daughter didn’t cope well with this and was quickly squirming, fidgeting and complaining loudly. She was hard work. 120 odd kids between grade 5 and year 7 then took their turns on stage. It was fair to say there was a wide range of proficiencies, but almost all of them were loud. By the end of the concert – which went much closer to two hours instead of one, my head was sore, and it was very close to the time the POCO became vulnerable.
I tried to make a quick escape – but we got waylaid by one parent, then immediately after by another. I finally pushed us through the doors, but then was immediately called back by my wife. She had somehow found my son’s Trumpet tutor.
By the time I finally got home I had a nasty headache and had missed the start of any battle over the POCO. I felt very uncomfortable at the thought people (just trying to be nice) had been delayed by me – or worse, might have tried to intervene and lost assets.
I logged in to find no War targets in system. Amongst the handful of pilots there, one was an ally pilot and another was a pilot who had a flashing suspect tag. I warped over to the POCO to find the suspect pilot parked – repping its shields. To my embarrassment I had not actually prepared for the eventuality of repairing the POCO. I had assumed there would be a fight. It had only been that day that I had looked at what I had to do to get a POCO out of reinforcement (get the shields above 25%), and grabbed a token 5 (overpriced) T2 Medium Shield Transfer Drones for the PVP ship I was expecting to fight in.
The suspect pilot was a friend of the Ally pilot in system, who had come over to help. In the end there were some combat ships on the POCO and a couple logistic ships. The shield was repped back up over 25% and the POCO made safe without contest.
The following day the CEO of the attacking Corp initiated a short conversation. He had noticed the link to this blog on my characters bio. He questioned my environmental credentials with running my EVE client for so long each day, and my sanity for spending so much time protecting an unimportant POCO.
He remarked that the POCO had come out at 2am local time for him, and he hadn’t wished to be awake to contest it. He indicated there would be no further effort against the POCO and that he would get what he needed from an owner who had stopped playing.
I suspect he also thought a different owner who wasn’t so illogical in their behaviour.
While the War Dec ran its course I halted hostile actions, and saw none in return.
I’m aware this might well seem like an anti-climactic and boring encounter – but that is fine by me. I don’t play EVE for high drama. What makes it so interesting to me is both the impact real life has on the game, and the choices you have.
Do you do anything?
How much effort to you put into it?
If you defend, what ships do you risk?
How do you fit your ships?
How and when do you move them?
What tactics do you use?
How do you react emotionally to the situation?
How do you motivate yourself?
There is just this large myriad of decisions that you make. As a solo player, while you are reacting to other players, all these decisions and their consequences are on you.
An F1 Null Sec grunt will more than likely have the tactics and timings of the war decided by others, their asset logistics covered by someone else, their ship type and fit mandated and possibly available on contract, and their losses covered if they follow the rules. I don’t say this in a dismissive way – they can experience EVE on a grandiose level with thousands of other pilots in duels that matter in the EVE political sense. It is just that, while playing the same game, our experiences can be very different.
This diversion has helped spark a little more interest in the game, and I am motivated to make some changes to how I am currently playing. I cringe at the thought of CCP exclaiming how this proves their point about PVP keeping people interested. It is instead the myriad of choices you have in the game, and it is the interactions (of all types) you have with other pilots that keeps the game interesting.