Single Digits

Another system has fallen to the Triglavians. I have not noticed anyone remarking on what the final impact of this will be. I have not had any system I use invaded yet, but I have recognised a few system names that have. I expect it will take a long time for all High and Low Sec systems to have their turn.

As I remarked, a while ago I consolidated my assets into a single system again. I had let my Asset List get cluttered and spread out all over the place. The new system sits conveniently just off the trade route between Amarr and Jita.

I completed the second phase of the move – reviewing and consolidating all my assets and fitted ships, putting aside any unnecessary or unused spares. I am almost done selling off this excess. It has been worth more than 10B ISK so far.

I am now into phase three. This relates directly to the Triglavian invasions. If I had to abandon my current system at short notice, how would I (somewhat) safely and quickly move everything?

Most of my Alts own an Orca, so for them I am trying to ensure all their ships and supplies fit in it, at a value level not likely to be ganked. My main has three Orcas, a Bowhead and a Freighter, which don’t hold anywhere near enough capacity to cover everything he has. With a more critical and sharper eye, I am finding lots more unnecessary assets.

Through this process I have been adding and modifying hundreds of market orders.  I am finding some changes to the Sell items window extremely irritating.

The first is if you try to sell to a buy order, the client automatically adds a digit to the sale price so that it exceeds the buy order.

Here I am mindlessly selling off some trash to buy orders. There is an order for 3,552.00 ISK per unit of Polytextiles. When I right click and press sell, the price is filled as 3,553.00 ISK. If I hit sell, it will be added to the Market at 1ISK above the buy order, instead of just being sold. I thought I was being caught out by market bots, but that wasn’t the case. That means every time I want to sell to a buy order, I have to manually modify the sale price.

That brings me to the second irritation. Let’s say I want to increase my sell price by 100 ISK. If I click between the 3,000 and 500 digits and press delete, sometimes the 3 is deleted, sometimes the 5 is deleted. I thought it related to the comma’s, but it can seemingly happen anywhere. I do not know if this impacts everyone, or it happens to be a consequence of my higher screen resolution, small font sizes, and UI scaling. It means you must pay close attention, otherwise you make frequent (and costly) mistakes.

It has driven me around the bend.

On a more positive note, the roaming Triglavians have not appeared on my overview for some time. It appears “safe” to return to the High-sec belts and POCO. I have got out of the habit though. Also positive have been the visual improvements from the clear vision update. It has really made a notable difference to how the game looks.

Meanwhile – what the hell is happening to the world? Normally it is Dictators, Autocrats and Tyrants who destroy, hide and rewrite history – but now we have the people doing it. I cannot fathom the level of dumb required to stand over a broken statue of someone who died 50, 100, 200 years ago, and insist they be judged by today’s standards. You learn from history. You use it to better yourself and the future. When you mold history to suit yourself, you throw away all those hard learnt lessons.

Breaking Immersion on Jump

The new jump animation is live.  Watching your ship scoot down the warp tunnel is one of the dumbest, immersion breaking visuals I’ve seen in the game.  I detest it.  Sadly I couldn’t find a way of turning it off.

The first system to fall into the Triglavian Final Luminality status is Raravoss.  During its move through Escalating Liminality and initially into Final Liminality it was given an effective security status of a Low Sec system.  I looked then, and the security was being reported as -1.0.  Null Sec now?

It still shows as a 0.6 system, just with an additional icon and tool tip that indicates CONCORD has reduced its security status.  There was also apparently an invulnerable EDENCOM Cyno Jammer in system, stopping anyone jumping in capitals.  That makes me wonder at its permanency.  Having said that – CCP posted an image on Facebook of the system’s Blue Sun looking very unhealthy.  Maybe the system will be destroyed?  Lost forever?  Time will tell.


Early Stages

There is a little bit of initial information (or misinformation) available to be gleaned about the final stage of the Triglavian invasion.

As before, you can find the sites (closest?) in the Agency.

The systems targeted for invasion start in the Stellar Reconnaissance phase. There are EDENCOM and Triglavian assets in the system. You pick which side you want to fight for and go find / kill the opposite faction.

As you can imagine, there are plenty of Capsuleers lined up to fight for the Triglavians, wanting to shake things up in the game. Initially the Triglavian side won a number of the Stellar Reconnaissance phases – but the Triglavians then seemed to immediately pull up stumps and depart.

There were suggestions that it might be buggy, but CCP indicated via Social Media that it was behaving as expected.

There has been at least one system where the Triglavian side won the Stellar Reconnaissance phase and moved into the Escalating Liminality phase. This is Raravoss, in Domain.

The security status of Raravoss is now reported as being 0.3 – or Low Sec. That will make it more difficult to fight on the EDENCOM side. Of note, Raravoss has a Blue Sun.  It has been reported / alluded to by some of the Lore players that the earlier Triglavian invasions favoured such systems.

We do not as yet know what long term impact a Triglavian win will have on the system, if it becomes permanent, or if it can be liberated later. Given a High Sec system has been turned into a Low Sec system, even if temporarily, it suggests the stakes are higher than I thought they might be.

Meanwhile EDENCOM have two systems in the Fortress Phase.

I flew over and looked at Seiradih. From the outside the system looked like it was still being invaded.

There were a couple Triglavian cruisers on the Jove Observatory, but otherwise the system was empty. There were suggestions that there would be EDENCOM structures around the system, but after ensuring I was not missing anything in my overview settings, I could not find any.

Again we don’t know if a Fortress System means the Triglavians will never again attack it, or if it is just some temporary status.

So what impact will it have if the Triglavians only try to take over systems with Blue Suns?  I looked at all systems in Domain, and many with Blue sun’s are a little off the beaten track or can be side tracked. Some however are choke points, such as Niarja, and the little system called Jita.

I could imagine a real effort would be made to have Niarja fall to the Triglavians. Imagine if the Amarr / Jita trade route was permanently Low Sec, or Abyssal Space, or some other variation of not as “safe” as it now.

If your home system has a Blue sun, you might want to consider where you leave your assets until the invasion is better understood.

Build Named YC Month Version

Wilhelm Arcturus remarked on CCP’s changing Patch Note titles in one of his recent blog posts.

For many years now I have stored information about EVE in Microsoft’s OneNote. Looking through the list of patch notes I have saved, there have indeed been many changes to how they are named. Early on the patch notes referenced the Build number, then the release name, then the out-of-game date, then the in-game date, then the out-of-game date, then both release name and out-of-game date, and now CCP have moved onto using a version number.  Quite the OCD trigger.

The patch notes for version 18.05 – Invasion Chapter 3, are long but rather light on.

There was a long list of name changes for Shield and Armor resistance modules. They are now called Shield Reinforcers and Armor Reinforcers, plus the easier fitting / lower capacitor T1 variants picked up the standard Prototype Compact and Experimental Enduring names.  I would not normally remark on this, but there were a lot of changes (up and down) to the effectiveness of various faction modules. Worth revisiting your fitting tool to check for any impact on your tank.

Usefully CCP have now added a History tab to the Market Orders window. Less useful is the initial history did not include a date.

The change to make un-fueled structures easier to kill is now live. I do not imagine that required a great deal of coding.

What I assume did require plenty of coding is this one line entry:

“The next chapter of the Triglavian Invasion will unfold over the coming months.”

I wonder how many players engaged with the first two chapters of the Triglavian Invasion? How many are going to engage with this one? If you do not go out of your way to look for it, is it just going to pass you by?  (Aside whatever consequences someone else decides for you?)  I wonder just how much bang for its development buck CCP will get.  Time should tell.


To mark this momentously vague occasion, CCP released a set of skins so that you can show your support for the invaders or defenders. I quite liked the look of the Kybernaut Clade (invader) skin range – for their visuals, not who they represent; but starting at 250 PLEX they were too rich for me.

I have never quite worked out how CCP prices their skins. Obviously the larger the hull, the more expensive the skin tends to be. If a skin covers only a small range of hulls, it also tends to be more expensive than a skin that covers a wide range of hulls. And of course, the more fancy / brighter / garish the skin, the more it can tend to cost. That all makes some sense, however the price rarely seems to line up with how nice the skin is. I know that is subjective, but there are some crappy looking skins that cost a lot of PLEX.

I remarked recently that my first Skill points from the disappointing long-term daily log in bonus campaign failed to be applied to my characters. It was remarked on in the forums as a bug. The skill points were meant to have been added recently, although I am not entirely sure they were. The useless SP containers have however been converted into an amusing collectable:

I chuckled at the thought of someone trying to extract the skills of a Fedo.

Promising just what

The Forsaken Fortress release should arrive tomorrow.

As per its name, the keynote feature is an addition of an Abandoned State to Structures. If fuel is not consumed within 7 days, a structure will move from Low Power to Abandoned. In that state it loses all reinforcement phases (so can be destroyed in one sitting), tethering stops, and asset safety is turned off.

I have remarked before that I do not believe 7 days is long enough. That makes it too easy for someone on holidays / a casual player to lose large proportions of their assets just by being away from the game for a relatively short period of time.

The loot pinata aspect will ensure plenty of High Sec War Dec’s will be coming.

I guess the lesson is to only use NPC stations for assets.

I have already unanchored my structures. I have a Raitaru and Astrahus, with fittings and consumables, in storage, but have sold off most of everything else.

I am not sure on the exact timing, but we will also be getting Chapter three of Triglavian Invasion story. In this one CCP has been promising player influenced, game changing impacts. I am intrigued but a little dubious. There can be a disappointing gap between what CCP promises and what CCP delivers.

From what I can remember, a conglomeration of CONCORD, the Empires and Upwell have created EDENCOM to develop the mechanisms and means to defend against the Triglavians. Part of the 17 years of EVE celebrations involved players defending EDENCOM sites from Triglavian attacks.

Over a number of months players will be able to pick a side to support and earn standings with EDENCOM or the Triglavians. During this time EDENCOM will be releasing technology to help defend systems, and the Triglavians will release technology to help attack systems.

The outcomes of player involvement will “change the landscape of EVE forever!”.

I can envision the sort of things CCP might be thinking about here.

There is a suggestion all types of players can get involved. If the stakes are high enough however, such as changes to NPC Station safety, it is likely the handful of Null Sec Superpowers will decide for the rest of us what path is taken.


I have better post something. WordPress starts doing odd things when I try to like or comment on other people’s blogs if I have not refreshed my login credentials.

It is after 8am Saturday morning here. There is a beautiful clear pale blue sky. The forecast is for a sunny top of 17C. We are about halfway there, with the temperature slowly starting to rise after getting down to 4C overnight.

My wife and son are sleeping in, while my daughter is playing Roblox upstairs. I hear her chair clunk and bump against the desk as she mindlessly wriggles and squirms. I am logged into EVE, although not undocked.

I am looking at the skill points I was awarded from the Omega Daily Rewards Logon Campaign. They redeemed into my hanger, but I do not seem to be able to allocate or use them. I have made derogatory comments regards the login in campaign being a troll.

The day I got the unusable Skill Points I also got a Tier 4 Omega gift. This was a Signal-25 ‘Needlejack’ Filament. Unnecessary for a solo player, so I intend to sell that. It was the first thing even partially worthwhile handed out during the campaign so far.

I was reading the Ancient Gaming Noob earlier, who did a post on having to think about ISK generation again.

Yadot made a comment which matches my view for what a casual player needs to do.

“I think the key to Isk generation is consistency. Not specifically what you are doing, but making sure that you are always doing something.”

I have used the term Osmosis earning, although it is not really a great analogy. The gradual, unconscious, accumulation of wealth. I might spend 5 minutes a day running one or two low level exploration sites, do 10 minutes of mining, then play with a couple items on the market. Day to day the ISK generated is trifling. But you get the occasional good drop, and because you are active in the game you come across the odd opportunity. Without realising you are earning a few hundred Million ISK a month. Not enough to PLEX your account, but enough to have some fun with.

I have not been following those rules of late, but I have had some luck. My experiments with building and using Structures turned an unexpected profit. My Azbel for example sold for 1B ISK more than I spent on building it. While I came late to the party, I flipped some of the minerals I stockpiled when it became apparent CCP was moving into a phase of resource scarcity, for another 1B+ Profit. Plus of course with moving to a new home in EVE, I have been selling off some excess ships that I had tested or experimented with. Some of the Faction modules I used have doubled or tripled in price.

I will continue to tinker in EVE a bit this morning, but I believe we are going to visit my wife’s parents this afternoon. They live about an hour away, but we have not visited them since the start of the year. My father in law had a heart scare and operation, but we could not visit him afterwards as his immune system was compromised. Then COVID-19 suddenly became a thing. We can visit now – if we maintain social distancing and really, really, really need to do it.  The look on my wife’s face suggests we do.

One last thing.

Stupid Pop Vinyls. I only purchased one to see what all the fuss was about.

Day 10 and still being Trolled

The daily login in prank continues. I have taken to not redeeming the items. A silent, unnoticed and ineffective protest – just because.

It seemed I timed the removal of my Astrahus well.

On May 26 with the Forsaken Fortress update, all those abandoned Structures will become easier to kill loot pinatas.

Structures that have not had any fuel consumed by a service module for 7 days will move from Low Power to a new Abandoned state.

In this abandoned state there are no reinforcement phases – so it can be destroyed in one session. It will not provide tethering, and there will be no Asset Safety.

I hope the killboard operators bump up system resources before then.

I do not understand why CCP did not do this earlier. In fact – it should have been in place from day one.

I do have two concerns with the change.

The first is the 7-day period. It should be 14 days, possibly a bit longer. Allow for people to make the mistake of not fuelling a structure before they go on Holidays. 7 days is however a very CCP type of time frame.  I guess they also don’t want the system to be played, where people bring a module online for just an hour (costs 3 days of fuel from memory), to extend the low power period.

The second is the lack of a viable smaller tier of structures for solo or small corporation use. I find the current structures are not really a viable fit for casual play. It is hard to consistently generate enough planned content from them to justify the ongoing cost (or risk). This change makes it even less viable.

I prefer this change to exist than not to exist, but I do wish there were smaller, limited and scaled down versions of structures. At the very least, to allow me to flag my Corporation / Alliance as being able to be War Dec’d, without having to maintain one of the current structures.

Day 2 and Trolled

Day 2 of the latest Login Bonus Campaign and I was surprised to see a Frigate Blueprint being given to my Omega Accounts, and a Frigate Module Blueprint to my Alpha Account.

The gift read as, and in the redeeming system looked like, a BPO.  That turned out to be a CCP troll.

What was redeemed was a non-researched, 1 run BPC.

In other news, I safely unanchored my Astrahus.  Have I ever mentioned how much I hate the 7 day unanchor timer?  Once or fifty times you say?  It had just been sitting idle.  The experiment was done, I used the structure fighters to kill some Triglavians, and I had nothing else left to do with it.

It is still a somewhat stressful process – trying to remember about it 7 days later for starters, and making sure it is not obvious what you are up too.

I have almost finished my move.  I have a bunch of fuel to shift, a couple of Alts, and a few clones.  I’ve been frequently scanned while going through Gank choke points and left alone – so my level of caution has so far paid off.  (At the cost of so many more jumps.)

I saw another somewhat scam during my move.  Passing through a system in my Freighter I had someone try to initiate a private chat.  I dismissed the request, but a few seconds later another popped up.  I thought to myself “I wonder what he wants to talk about” – then realised the second request was not a plead to please chat – but a duel request.  If I had not been paying attention and entertained his chat request, I would have been down one Freighter and 700M ISK of Fuel.  An obvious trick, but I hadn’t had it tried on me before.


When a log in bonus is not

CCP has started yet another daily login reward campaign.


This one has been changed / adjusted yet again.

On Day 1 my accounts got random Boosters.  You have 14 odd days to use them, and once redeemed, they are automatically applied.  My Omega Accounts gave +3% Boosters, the Alpha Account +2%.  The first increased Armor Repair bonuses, the second added to the Optimal Range for something, and the third, I don’t know what it did, I stopped paying attention.   I think they last for all of 15 minutes, plus whatever extension your Biology skill provides.

My Omega accounts also got 6,000 of 150,000 Skill Points, which would only be allocated when the full amount of points was accumulated.  The Alpha account got 2,000 of 50,000.  If the amount remains static, that would require another 24 days of logging in.

How many Login Campaigns can you do before you have done too many?  Is it better to have no login bonus campaign than to have one which is completely underwhelming?  These are questions I would like CCP to consider.


Surgery with a hammer

The Ancient Gaming Noob stole my thunder with his faster posting, pointing out the mismatch between the Surgical Strike name and some of the changes it introduced.

I had written some related witty critiques, but they now seem all too second hand.

I wrote down the pre-nerf EHP of about 25 of my more commonly used ship hulls. With Pyfa having been updated quickly, I’ve been able to go back and compare pre- and post-surgery figures.

Almost every ship has lost Effective Hit Points, but generally in around the 5-10% mark. I may be able to claw some of that back with fitting changes. The patch notes point out that the resistance nerfs –

     Does not include resistance rigs or damage controls.

I might be able to add Extenders and Plates and move some resistance to rigs.


There were however some – Oh Good God – impacts.

My Bustard (Deep Space Transport) EHP dropped from 115K to 93K.

My Impel (Deep Space Transport) EHP dropped from 118K to 99K.

My Obelisk (Freighter) went from 419K to 503K.

My Orca was hit to a less extent, with EHP dropping from 520K to 493K.


Unfortunately for me my most used hauler is the Impel. I’ve done some early refit investigations, but the results are not looking good. What a massive nerf.

The Obelisk buff is noticeable, but I don’t tend to fly it that much. Mostly only for high volume but cheap cargo.

All the above is obviously remarked on from my biased perception around how I play the game. Capital owners – where the initial impetus for these changes was kicked off from, will likely be gnashing their teeth somewhat more.

Most oddly, the higher number of Suicide Gankers I was noticing all Easter Weekend went – at least initially – quiet immediately after the update.  We shall see how long that lasts.

Undocking so CCP Success?

I have been more active in EVE the last few days than I have been in the last few months combined.

I’ve had a quick look at everything I currently fly (I have 50 odd ships on my main) and I think there are only two that won’t be impacted by the Shield and Armor resist nerf. My Obelisk Freighter only has Hull tank modules. My Noctis Salvager is also only hull tanked, but it does have a Damage Control fitted. I assume it will have reduced effectiveness for Shield and Armor – but the overall EHP difference on the Noctis shouldn’t be that much.

I use three other Hull tanked ships – my Orcas, Porpoises, and the recently purchased Bowhead. While primarily Hull tanked, these also have secondary shield tanks, particularly while travelling. It won’t be a huge nerf, but I will have to revisit their fits.

Everything else will need to be reviewed carefully. I have a bunch of niche / fun to occasionally fly hulls that I suspect will no longer be viable. Particularly some of the PVP hulls I have turned into PVE ships. A lot of these might end up being discarded.

Further to these initial Pyfa reviews, I have also been busy consolidating almost all my ships into a single location, with a collection of spare modules, and easier access to a trading hub. This will allow me to update their fits as required. I expect it will be a long, time consuming task to get through them all.

I am also mindful that my Mining ships and most of my Haulers will be easier to gank. The lower EHP combined with the 15% buff CCP is giving to short ranged ammo types are a Gankers wet dream. I can adjust by hauling cheaper loads and using my Orcas more often, but it is going to take a while before I find out what the new tank / risk balance is.

I have also had to stop and consider where I have been based in game. My current home has two frequently used ganking systems between it and Jita. One is so close it impacts my in-region shopping and trading runs.

While the current home has been good while I’ve used my Custom Offices to build and play around with several Structures, it has gotten busier over time. Exploration content is regularly cleared and more recently, belts stripped.

In the end I decided to move again, consolidating several bases into a new location. It seems to be a little quieter and has adjacent systems which also tend to be quiet. It also gets me past the nearest ganking system. I have had a sense of urgency to move as hauling is likely to be more dangerous from now on.

I got a reasonable proportion of the assets moved in over the Easter break, but there were a surprising number of pilots out ganking. I had to resort to using my Orca loaded with lower value cargo than I would normally have. In the end I made many more jumps than I was expecting too, and still hadn’t finished. All the important stuff has been moved. The rest can wait.

Sucking lemons

Three days ago, I sourly pointed out that CCP were going to reduce the effectiveness of all Shield and Armor resistance modules by 20%. I immediately knew it would have a big impact on the risk verses reward calculations I do in EVE. My Haulers will be easier to gank. How much less value can I now (relatively) safely haul? My mining ships will be easier to gank. Does this make certain fits or hulls less viable now? All my PVE ships will be easier to kill. What content might that impact me running? Does it reduce how much bling I fit to those ships now that they can be ganked easier?

I will have to review and likely change the fit of almost every ship I own (aside maybe some of the Hull Tanked Ore ships).

CCP has since put out a follow up Forum post.

In it they indicated it was not their intention to make suicide ganking easier or cheaper. That suggests they did not foresee that consequence. Anyway, I’ll have to shake my head at that and move on. They are planning to increase Freighter HP and will investigate the state of High Sec ganking to see if they need to make further changes. That means if they remember to look at Industrials and Mining Ships, and you lose enough of them, they might do something about it down the track.

CCP also said they were concerned about the viability of high end PVE after the Nerf. They are assuming people will have to swap out damage mods for more tank, and as a result income generation will come down. They are going to monitor if this is all that happens. That means if you lose enough PVE ships, they might do something about it down the track.

So once again the game is changing in a way you suspect the developers didn’t really think through.  If it upsets enough people, they might revise their changes some time down the track.  It seems a very odd business model.

Meanwhile I have been flying around a new toy.

The Bowhead can be flown using the MWD / Warp trick, so doesn’t feel as cumbersome as a Freighter. It can also be tanked better. It does bring up the quandary though – what value of ships is somewhat safe to haul in it?

Strangely it is so large that it doesn’t seem to sit nicely in the hanger. I can’t scroll in or out with it, and because my hanger is offset, at certain angles it won’t all fit on the screen

Celebrating Generosity with Generosity

As mentioned a post or two back, the latest bonus for logging in event starts shortly.  Details are here:

You can see a picture of some of the skins on offer, which I quite like the look of.

In game I am consolidating some of my assets.  I am grabbing them before all my Haulers become easier to Gank.

I’ve also started to gather some of the flotsam I’ve left laying around from my various projects and whatnot.  This includes lots of ships I really can’t be bothered reviewing the fits of.  It is amazing how quickly these things start piling up.  I will sell most of it off.

EDIT.. Unusually, the Frontier Safeguarder skins are activated automatically, and are not placed in your inventory.  I am not sure I like that, especially given some of the skins you get will be randomly allocated.  I am guessing they might add them to the New Eden store later for PLEX for those wanting the complete set..

PLEX for Good

EVE’s PLEX for Good is back – this time to support the World Health Organization’s COVID-19 Solidarity Response Fund.

It will be interesting to see what sort of response it gets.

I donated as I usually do for these things, but I am going to have to rethink that moving forward.  The Australian / US exchange rate is really poor, so my money will stretch much further (and be tax deductible) if I support something local instead.


Death will be the life of us

CCP continues down the path of thinking that if everyone dies more often their game will be resurrected.

To that end in the Surgical Strike release on April 15, they are reducing the effectiveness of ALL modules that increase shield or armour resistances by 20%.

They start off by vomiting some crap about how it will improve Capital balancing and reduce Logistics effectiveness, but who it will mostly hurt are solo players.

If I had any doubt about the wisdom of the change, there were the magic words from CCP – “There is excitement here about this approach”.  Most times CCP get giddy with excitement, they are about to do something that damages their game.

Anyway – as you can see the bitter overflows.

On a brighter note, CCP have some log in bonus going on between April 9 through 16 that give out some nice looking emergency vehicle skins.


I have finished collecting all my mineral and fuel stockpiles. I grabbed the last of it with a 50-odd jump trip in a Freighter. There’s a process that you want to multi-task through – just to maintain your sanity.

I have enough minerals and fuel to cover most projects I might get inspired to do..

Skill training continues to slowly tick over. I had a long run of skills in my queue that had little value to my game play – now or likely in future. Outpost Construction IV, Doomsday Rapid Firing IV, Triglavian Quantum Engineering IV and so on. It was many months’ worth of training. The result was getting all my injected skills to at least Rank IV. This was done so my skill lists lined up and looked neater. (True.)

I am now back to doing training that might have impact. The first finished skill was Command Burst Specialist V, which was followed by Hybrid Weapon Rigging V. I am now working on Projectile Weapon and Launcher Rigging V. That will see me maxed out in the rigging category.

I am still missing the two latest skills – Precursor Dreadnought and Capital Precursor Weapon. They are both too expensive for a just to have skill. The Astronautic Engineering skill I am missing was 16.9B ISK the last time I looked at the market. Another not worth buying. I do recall seeing it for 1-2B ISK when I first looked at what I had to do to get all skills trained. If only I had purchased it then.

Last my main is currently sitting on 2.8M unallocated skill points. All collected through in game giveaways and events over the last…? I can’t quite remember, but I would assume it was less than a year.

I haven’t done a great deal of gaming – of any type – for the last month or more. I have been distracted by the events of the world.


My household is – and it probably comes as little surprise given how I play EVE, reasonably prepared. We heeded the early advice and slowly stocked up the pantry before it became fashionable to panic buy.

My wife and I are still working. I shouldn’t be but the boss went out of his way to retain me on reduced hours. It is uncertain if my wife will be stood down for a period or not. I wouldn’t want to bet on it either way. We are however reasonably financially sensible, so have a buffer and time if the worst were to happen.

We have been pragmatic and responsible. I hope we can give the kids a small bastion of somewhat calm normality at home while the troubles of the world rage on outside the door.

In proportional terms, at this point Australia is being hit less severely by the virus than many other countries. The Government has us in a 6+ month staged shutdown, which is possibly helping the situation.

I am doing my best to be calm and rational, but the world around me is a bit mad. The virus is bringing the worst out in some people. It seems that palpable fear can trump logic, morals and compassion. I apparently know a lot of willingly ignorant, selfish, racist, sanctimonious gits. In their defence, their views are not being helped by a criminally negligent news media, pushing revenue and agendas through misreporting and fear-mongering. Interesting how we can make a dire situation worse for ourselves.

Yes Again

This is another bonus skill point weekend on now – March 13 through 16.

It is reported as “the last one of this Quadrant”, which isn’t that meaningful given the quarter is almost over.

Regardless, worth logging your toons in for.

I continue not to do much in EVE. Once or twice a week I am logging in to haul another load of Minerals or Fuel. The value the EVE client gives to my stockpile suggests – even through coming late to the buying party, I could make a tidy profit if I re-sold now.

Instead of EVE I have been playing more DDO, watching old series of Midsomer Murders, and stocking up for the inevitable Coronavirus (COVID-19) shutdowns and isolation’s.

There has been panic buying of toilet paper here in Australia. I haven’t seen it stocked on the shelves of any of our three local supermarkets for 12 days now. With our own supplies getting low, I was up at 5:30am this morning to get to the 6:00am opening of a nearby Woolworths.

I followed in a large line of people who were waiting for the doors to open. I would estimate within the first 10 minutes more than 100 people went through the store, buying a packet of toilet paper like I did. From the constant line of traffic arriving, I expect the store would have sold out before 6:30am.

I find it all rather fascinating – in a disappointing sort of way. At this point most stores have a 1 packet of toilet paper per transaction limit, which most people were adhering too. Still – a number were carrying arm loads, and a couple had filled trolleys. They ignored the glares of staff and fellow shoppers and did not appear to be stopped from making their purchases.

I’ve remarked before how EVE is an interesting window into how people behave when societal norms are relaxed. Low Sec Pirates have nothing on the demented determination of someone low on 3-ply.

And a little more we get

CCP are re-introducing the Christmas Jump Filaments – but this time making them a permanent part of the game.

The filaments jump a fleet of players directly into a random Nullsec system.  There will be 6 different types of Needlejack Filament, that will be able to move 5, 15 or 25 players. Some will be found in exploration sites ready to go, others will need to be built from BPC, and some will be given out during events.

They will be available in less than a week.

I imagine this could aggravate some who live in Null Sec – they can’t defend against these with choke points, Intel channels or mapping opening wormholes.  On the other side it is random, and the pilots using these can not peep through or retreat back like a wormhole.  Null Sec residents quick to form response gangs might find it a source of extra PVP.

Even I can see a use for these – randomly dropping me in Null Sec to do a bit of ratting or exploration.  I would just be hoping to land in a quiet area of space instead of a populated one.

Though this isn’t a brand new feature, I think it becoming permanent adds something overall positive to the game.  Good stuff CCP.

Can we have some more?

CCP have announced that in late March all Battleships will get a Frigate Escape Bay fitted.

It will hold one fitted Frigate, be that T1, Assault, Electronic Attack or Logistics.

If the Player’s Battleship hull gets destroyed, “instead of being ejected in your capsule and left helpless, you will launch immediately back into combat aboard your Frigate!”

Assuming they get the timing / transition right, I applaud this.  Not because it will likely make a difference to my game, but because I feel this is the sort of change CCP should be focusing on.  A new tool for the sandpit.  One with a myriad of different ways for players to use, abuse, or stuff up with.  One that changes the game and makes it more unpredictable, but probably without tricky balancing needed.

It gives me a glimmer of hope.  Can we have some more please?


The nerf to Asteroids was larger than I expected. CCP is really going after their target of mineral shortages.

People are complaining, although as most of them are Industrialists, the yelling isn’t quite as loud or as vicious. Ironically Carebear tears seem less salty, although I don’t doubt their resolve is similar to those doing PVP.

People seem to be forgetting that this is just a phase. It will probably take a few months, but CCP does aim to return with a new mineral resource allocation scheme that will become dynamic.

Maybe players should just make the most of the chaos. Squeeze maximum profits out of the stockpiles. Adapt.

More worryingly for me was this little remark on Dunk Dinkle’s short summary of the Feb 7th CSM Update.

“Extended discussion around the EVE ecosystem and ways to change player behavior”

That is where I feel CCP is truly at risk of destroying their own game. EVE is meant to be a sandpit.  CCP should be focused on providing a wide range of well balanced tools for the players to work out how to use as they see fit.  Their incessant attempts to manipulate their players is annoying and alienating, and is eroding what made EVE special.

Meanwhile I am busy warping all over 5 different regions, picking up all the minerals I purchased.