2012 went that a-way, here comes 2013

Red’s question of the month was timely, given I was already penning a related blog:

“Does your Eve Online character have a New Year’s resolution? Do you specifically use the beginning of the new year as a clean slate for a new direction, adventure or skill plan for your character or Corp?”

The short pedantic answer is no – I don’t specifically use the New Year as a fresh start in EVE. I do however take the time to review how I am travelling against my objectives, and possibly add some new ones. (I attribute my longevity in EVE to always have a long list of goals I want to work towards.)

The Alt Corp Mining Op

The Alt Corp Mining Op

The Year that 2012 was: (2011 can be read here)

My Main went from 90 to 110M SP. He spent 140 odd days of training on Capitals, getting all the hull and tank skills to rank IV. He got to the point where he can fly and fit every ship in the game aside Titans. He maximised his Mining Skills, picked up Recon and Covert Ops V, and improved his Exploration Skills.

Alt 1 went from 83 to 103M SP. He is 19 days off maximising his Orca boosting skills. He trained up all Racial Frigate and Cruiser skills to V, and is able to use all T2 Small and Medium weaponry. He also picked up Recon V, Interceptor V, Industrial Command Ships V, Covert Ops V and Assault ships V.

Alt 2 went from 16 to 33M SP. She mostly worked on Science and Manufacturing skills, and also picked up Wholesale V and Tycoon IV.

Alt 3 is unchanged at 10M SP.

Alt 4 went from 2 to 3M SP – picking up some extra Hauling and PI skills.

Hope my Carrier doesn't end up like this one in 2013

Hope my Carrier doesn’t end up like this one in 2013

My EVE Game time was hit really hard this year by real life (mostly the wife and kids). It ebbed and flowed, but overall it was the worst I’ve had in the six years I’ve been playing. It left me to contemplate giving up on EVE a couple of times through sheer frustration. In the end I dropped out of the Player Corporation I was a member of so that no one had to rely on me, and focused on areas of the game where I could walk away at a moment’s notice.

Given that, I’m surprised at how much game time I managed to fit in. I went to bed after midnight a lot.

One of my key goals crashed out in 2012 – which was increasing my passive income levels. My PI efforts became more and more sporadic over time, and now are rarely run. Frankly, while the income is worthwhile, I just find the process too boring. I also haven’t done a Datacore collection run since around June, when CCP changed the rules relating to them. My passive income dropped from around 200M a month to maybe 25M.

My plans to lose a Loki while Roaming through Wormhole space failed. Basically for 6 odd months my Player Corporation was constantly requesting we don’t pad the killboard with silly losses. Now that I am playing Solo again, I should fix that.

I ended up inventing and manufacturing more than a dozen different types of items, but this effort really trailed off in the second half of the year. In part this is because of how overly complicated and time consuming it can be to source all the ingredients at fair prices.

I re-anchored my POS, and am in the process of finishing off the researching of around 50 new BPO. A core reason for this was to be prepared for the possible and hoped for POS revamp in 2013.

I had a major cleanup of assets, and transitioned my Main to operating out of multiple mobile Orca bases.

I spent a lot of ISK on updating the implants on my various Clones – although still have work to do in that regard.

I spent the biggest proportions of my time in Exploration and Backwater Trading. I did next to no missioning or PVP (3 kills and no losses for the year).

I spent a lot of time in EFT – in part due to game changes, in part using experience and new knowledge to get more from my ships.

I would estimate my Main made around 2B of income in the year from Exploration, Mining and a bit of Trade. He sold around 10B worth of assets, and spent about half of that on Orca’s, Implants and new Toys. His net worth would have increased overall, but as with last year, most of this would be due to the positive impact of inflation against his assets.

My Alt Corp had a good year. Its liquid assets increased by around 3.5B, compared to a 1.0B increase in the previous year. That is currently made up of:

2.4B Bank
1.2B Up for Sale
0.2B PI Goods
1.0B Manufacturing Ingredients
0.6B POS Fuel

It also spent ISK on implants and skill books for the Industry Alts, extra POS equipment, and additional BPO. Its main ISK drain going forward will be POS fuel, which is costing about 77M a month.

I also have around 190,000 research points on my Main and Alt 1 – which are some 3,800 Datacores. I am not sure what they will be worth. Probably should check.

Current Goals:

. About 20 odd housekeeping tasks in my to do list

. Continue to focus more on the Trade and Manufacturing opportunities from game expansions and updates

. Update my spreadsheets to make it easier to calculate manufacturing costs and requirements for T2 goods

. Create my Own Alliance

. Spend more time in Low Sec

. Finally lose that Loki in Wormhole space

. Even though I won’t really use them, spend the 40 days to finish off my main’s Capital training to cover all skills at rank IV.


Thanks to those who have read and commented on the blog this year.  While traffic is only a small faction of the big EVE blogs, I did see a 4 fold increase in views in 2012.  It is still keeping me amused and focused on the game, so is achieving its goals.  Best of luck for the New Year to you all – may the loot and trade gods be kind to you.

More Gum than Bite

Fear the... oh, ok, nothing here

Fear the… oh, ok, nothing here

I’m not entirely sure why I bothered, but I armed my Small Empire Research POS.

The only risk the POS faces is if I get a War Declaration. It seems unlikely given I only have two Labs online, but stranger things have happened.

I’d like to be able to put up a token defense of the tower if that was to occur, so online went 8 Small Laser and 2 Warp Disruption Batteries. I anchored a further 3 Small Laser Batteries that can be onlined if I remove the Labs.

I will also set up a couple throw away ships to use in its defense. I am thinking of a pair of Dominix. I can park one Alt manning the guns, my main and another Alt in the Domi’s, and at least go down making noise.

Of course the preparations are likely a waste – but once again, it keeps me amused.

I finally sat down and looked closely at the research required on the 50+ BPO I had purchased over the last month or two. Turns out almost all of them do not require ME research (the Containers and POS Structures all have no wastage at ME0). That leaves just the new Destroyers, the Mining Frigate, and the Survey Probes that will need ME research – most of which are already well on the way to targeted levels.

(I would like if the BPO provided some indication on what ME and PE research would provide, instead of having to rely on third party tools.)

Arguably the POS might only need to be run for another month – but I expect I will make use of the copy slots and maybe work on some of my older BPO.

The market is quieter at the moment, but the Containers are still turning over ok, and I’ve collected a surprising number of Christmas collectibles on cheap buy orders. I will re-sell those, although I am not sure on what the best timing for that will be.

I’ve even done some mining – which turns over a surprisingly good profit with the Boosting Orca and two mining Toons running at the same time.  So much Carebearing…

Oops – that was premature

I’ve been working on maximising my mining yield. Not for any particular reason – more just because I can.

My Booster maximised his Orca and Mining Leadership skills, and my main just finished off maximising his Mining skills.

I updated each toons EFT data and compared their yield against the all rank V character, expecting to see the same numbers. While my main was maximised, the boosting from my Alt was down a little.

Scratching my head I looked at the skills affecting the Mining Foreman Link to find Warfare Link Specialist at IV. Checking in EFT, and then confirming in game showed that that particular skill also improved Mining Yield.

I never knew. Bragging rights will have to be on hold for another 30 odd days for me to finish the Sensor Compensation skills to IV and then start on Warfare Link Specialist V.

Well Played CCP Santa

The second round of Christmas Gifts were handed out last night by CCP – a random selection from (I would guess) 4 different re-skinned frigates, a special pair of boots, a special blueprint, 23 special Commodities, and 27 different trading cards, CA1 or 2 implants, or some Carbon (Coal).

Across my 3 accounts I got 2 of the different frigates types (3 in total), 3 implants, 9 special commodities, 10 trading cards and some coal.

Why was this done well by CCP?  There is a large amount of market trading going on as people buy, sell and trade these.  I’ve spent around 150M across Rens, Amarr and Jita picking up the remaining frigate hulls, at least one of each of the commodities, the boots, and a selection of the trading cards.  (Not going to get all of those.)  You could actually make a real profit at the moment – but I just plan to thrown them all into my storage container filled with these sorts of once off gifts and items of interest.  Its my hoarding tendencies…


Folly or why not?

I’ve been consolidating my EVE To-Do list from the countless scraps of paper, spreadsheets, training plans and so forth. One little item has been around at the back of my mind for quite some time, and is probably at a suitable point to aim for. I have a Toon with nothing pressing to train for, and the spare ISK.

I am contemplating creating an Alliance for my Alt Corp.

There is no in game reason for this. I am not trying to make War Decs more expensive, there will be no one else invited to join, I don’t plan on conquering a corner of Null Sec.

I am simply intrigued to look at the mechanics, and amused by the thought.

Too pointless? Does it make a mockery of the serious business of EVE to do something so flippantly?

It is 2 skill books, 45 days training, and a further Billion ISK away if I want to achieve it.

Yes Boss

The Capsuleer looked over to the neigbouring docking bay, where a huge Orca was slowly aligning at its entrance. The giant tractor beams positioned along the golden walls of the bay were activated as law dictated, but the soft blue beams they emitted showed that they were exerting no force.

The Orca moved forward at a sure and steady pace along the center line, casting a long shadow. The stabilising bars rotated and extended from the bay floor as the vessel began to settle. The observer did not feel a tremor when the ship came to rest – a level of preciseness that would not have been afforded by the station’s automatic landing systems.

The sides of the Orca split and darkened openings grew, while station ramps swung out and extended towards the hulking ship. The heavy blast walls between his and the Orca’s bay were also lumbering apart. Down below him moved a mass of his ships and supplies, readying for embarking. A Cheetah, several Thrashers, a Wolf, and even more.

He glanced at his watch – he had around 15 minutes before his boss would extract himself from his pod, shower and refresh, and make his way to his quarters. Just enough time for one last check of the manifest and to ensure he wasn’t leaving anything behind.

For all the stories about the freedom and power of the Capsuleer, they are actually focused only on the premium class of pilot. There are a great many more Capsuleers which are in fact in the servitude of a higher master.

I pulled my Low Sec Cyno Alt out of his home for the last 18 odd months, and will park him closer to my current home base. He sits in his own one man Corp. His primary role was acting as a scout in a Cheetah Covert Ops as I flew in and out of my Carrier Staging system, and of course opening Cynos in a Probe frigate. He also had an array of PVE ships (and 10M SP to use them) to be able to build standings with local factions, but I rarely bothered and for the most part he was left doing nothing at all.

Once I’ve sorted and stowed away his gear in his new home, I will use him to bookmark some of the local low sec space.

While he was moving some of his ships out of Low Sec he had a brief conversation with my old Corp’s CEO, who wished me well and said I was welcome back any time. It was a chance encounter, but appreciated. I had expected my exit from his Corp to go with minimal notice – but was kind of knocked by how minimal it really was!

You spent how much!?

I pulled out my EVE To Do list and settled on setting up Cyno Buses.

While my Carriers are safely parked, I need to be able to move them when I want. That requires getting one of my Alts into the destination system with a cyno.

The concept is simple enough – a Cyno Bus is an Industrial Ship that is carrying a number of Frigate hulls and all the fittings and supplies required to open up Cynos. As anyone who uses Cynos knows, it pays to have more than one.

I decided I needed 3 Frigates per bus, enough space for various fitting options, and fuel for at least 10 Cynos. The aim then was a capacity of around 10,000m3. I checked the main Alts I use for Cynos, and they could all fly the Mammoth Minmatar Industrial.

I quickly threw together a T1 fit to provide the required capacity, a basic tank, a cloak, and mods to make it align quicker to speed up travel. I then flew to Amarr where I looked at the price of the various Meta 1 to Meta 4 items, and “upgraded” to them when the price was really cheap. The end result:

[Mammoth, Cyno Bus]
Beta Hull Mod Expanded Cargo
Beta Hull Mod Expanded Cargo
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I

Experimental 10MN Afterburner I
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Medium Subordinate Screen Stabilizer I
Medium Subordinate Screen Stabilizer I

Prototype Cloaking Device I
[empty high slot]

Medium Low Friction Nozzle Joints I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I

On my lowest skilled Alt it has 7.8K EHP, a capacity of 10,547m3, and an align time of 8.4 seconds. I also threw two Warp Core Stabilisers in the cargo hold, for use if I try to fly the ship into Low Sec.

In the end these cost 5M each, although most of that cost was in the Hull, Low Friction Nozzle Joint Rig, and of course the Cloak. I set up 4.

Next I needed to pick the Frigate to use, and a mix of fittings to maximise my options. The actual fit when opening a Cyno was generally a MWD to get into position quicker if needed, the Cyno Field Generator, and enough fuel for one Cycle. However I also include a Warp core stab, Nanofiber internal Structure, Cloak, Micro Auxilliary Power Core, and Mini Shield tank – basically for when the little Cyno Frigate has to travel some distance through dangerous space to get into position.

[Probe, Cyno with the lot]
Warp Core Stabilizer I
Nanofiber Internal Structure I
Micro Auxiliary Power Core I

1MN Microwarpdrive I
EM Ward Amplifier I
Small Shield Extender I
Small Shield Extender I

Prototype Cloaking Device I
Cynosural Field Generator I
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Again on the lowest skilled Alt, that has a 2.0K EHP and a max speed of 2,942m/s. Fully fit, these come in at just under 5M each – hence why it is a good idea to leave the Cloak in the station. I grab hulls and fits for 12 of them – 3 in each Cyno Bus.

Last of all I placed 5,000 units of Liquid Ozone in each of the Cyno Bus, enough for at least 14 Cyno’s.

Each bus ended up carrying just over 10,000m3.

Cyno Bus Ready to Roll

Cyno Bus Ready to Roll


Job done I idly took note of my bank balance, and almost fell off my chair. I had spent 80M ISK!

.. Small side note, this was my 300th post. I probably should have written something noteworthy and memorable to mark the occasion – but then again, why start doing that now huh?   *chuckles to self* ..