Wormhole Suicide Preparations 05

I’ve renamed some of my recent posts which were referring to suicide. While I think society goes overboard with their politic correctness, it struck me this morning that the titles lacked appropriate context.

 

This is, or was, the shape of the Loki I was going to lose in a wormhole. That is until I tested it.

[Loki, WH Suicide Trip – Shield – Version 7]

Damage Control II
Nanofiber Internal Structure II
Gyrostabilizer II

Y-T8 Overcharged Hydrocarbon Microwarpdrive
Shadow Serpentis Warp Scrambler
Shadow Serpentis Stasis Webifier
Sensor Booster II, Scan Resolution
Large Shield Extender II

Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Sisters Core Scanner Probe I
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M

Medium Gravity Capacitor Upgrade II
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Loki Defensive – Adaptive Shielding
Loki Electronics – Emergent Locus Analyzer
Loki Offensive – Covert Reconfiguration
Loki Propulsion – Interdiction Nullifier
Loki Engineering – Augmented Capacitor Reservoir

There were two main problems identified in practicing with it against my alt.

 

Locking Targets

The sensor recalibration time makes it extremely difficult to sneak up on someone, de-cloak and lock them. With my skills, this delay before I can start to target them is 6 seconds. In practise my Alt always had the time to warp away.

I tried changing tactics – approaching them, de-cloaking at 5km, hitting the MWD and trying to knock them off alignment. In the end the only ships I could catch with some level of reliability were mining barges. (I assume I could catch some industrials this way – but the ships I had at hand to test against had agility buffs, and were quick enough to get away.)

I tried just warping in on my alt at zero while un-cloaked (as if I had scanned him down). While the recalibration time was no longer a factor, from when I appeared on grid to when I dropped out of warp and could lock gave my Alt ample time to warp away.

So the only things I am going to be locking in this ship are mining barges, some industrials, the really inattentive, or ships that have already locked me. Because of what I am targeting, the Sensor Booster isn’t as necessary as I first thought.

 

DPS

EFT reports the fitting above does 254dps. In reality its performance wasn’t impressive. The 425mm’s struggled to lay down the damage if I was orbiting, or the target was orbiting me. Even though most of the ships I was testing against were tanked well and piloted by a high SP Alt, I felt it took far too long to kill them. (Or in my testing, take down the shields.)

Sort of related, I noticed I used far more ammo than expected, so I am going to have to carry more than first planned.

 

Thoughts

I won’t be that successful hunting easy targets in wormholes with this ship. In reality, most PVP I would get involved in is if another player locks me. This fit won’t hold up well there. So I need better tracking, more DPS, and more tank.

The current idea is to change to 220mm auto cannons, drop the Interdiction Nullifier for a Chassis Optimization, and increase damage:

[Loki, WH Suicide Trip – Shield – Version 8]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Y-T8 Overcharged Hydrocarbon Microwarpdrive
Shadow Serpentis Warp Scrambler
Shadow Serpentis Stasis Webifier
Large Shield Extender II
Large Shield Extender II

Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Sisters Core Scanner Probe I
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M

Medium Gravity Capacitor Upgrade II
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Loki Defensive – Adaptive Shielding
Loki Electronics – Emergent Locus Analyzer
Loki Offensive – Covert Reconfiguration
Loki Propulsion – Chassis Optimization
Loki Engineering – Augmented Capacitor Reservoir

DPS is up to 325, EHP is 56K. Maybe that will work better.

(I did get a dual propulsion Sig Radius tanking Loki fit, which was my other chain of thought.  I just wouldn’t have been able to fly it well enough, so will put that away for another day.)

Invention 06 and Wormhole Suicide Preparations 04

As you might be able to tell, I actually got to spend a few hours in EVE on the weekend.

My first batch of 10 T2 Tractor Beams have come out of the oven. I did not rush them to the nearest trade hub for sale, but instead am selling them locally where the margins are a fair bit higher. The next batch is in the oven, but I need to source some Morphite before I do more.

So far I’ve run 12 invention jobs with 8 successes. The next 2 jobs are running now.

I had been wondering on how you select your invention target for BPO’s which have multiple choices – but as soon as you run your first job the method is obvious.  You just pick the Output Type.

I have been musing over the fact that I won’t be able to turn over things quick enough with just the one Toon. I will probably train my PI alt up to be able to do the copy jobs. I’ve also noticed the margin on selling T2 BPC’s can be quite good, so that is another option for profit.  Funny how these things just keep growing…

I haven’t forgotten my Wormhole suicide plans. I picked up a somewhat cheap Loki on Contract. I need to swap some of the fittings around, but it should save me about 50M on the final setup. My only cheap clones (with +3’s) were already in 0.0, so I bundled the Loki into my carrier, and jumped it and my cheapest clone back to Empire. Now I need to decide on how I am going to set it up, and then collect the required parts. I’ll start the journey off in Empire or Low Sec.

My carrier jump was slightly more eventful than planned. Even though I have used that Cyno spot successfully over a dozen times, I landed 5km off the station. I had to quickly calculate which would be faster – warp away and back again, or slow boat it. Slow boat won – but it seemed to take forever to dock.

I suspect my T3 suicide might annoy people. There have apparently been a couple (mild) comments on the Alliance killboard recently about a number of expensive Corp losses. While in reality the Alliance is pretty chilled about such things, there are still a few people who keep an eye on the losses.

The War Dec was finished with barely a loss and no fights to speak off. The aggressors were a recognisable and skilled group, so I had expected more.

Regardless, both these projects are keeping me busy in game.

Invention 05

I’ve had 5 successes from 6 attempts so far.  A good start.

The ingredients required for the T2 Small Tractor Beam are relatively straight forward:

. 1 T2 BPC
. 8 types of minerals
. 2 T1 Goods
. 1 PI Product
. 1 Product built from 3 Moon Materials

The BPC costs I have already discussed, and on average over the long run they should be around 90K for each module.

The Minerals I have in stock, but I’ve put up 250M worth of buy orders to keep in front of that demand. My alt is also contributing a little from her 10 minute mining sessions here and there.

I have kicked off the manufacturing jobs for the T1 goods (R.A.M – Energy Tech and the T1 Small Tractor Beams). I had some R.A. M already in stock, and picked up 10 tractor beams off the market from Amarr to do my first run with. (The cost was within 5% of what I was making them for anyway.)

I am not currently making the PI product (Transmitters), although might consider doing so. It accounts for only 2.4% of the build price, so no need to go overboard on that. I picked up a supply to cover over 100 modules in Amarr at sell prices.

The Moon Material based product (Laser Focusing Crystals) I have less options with. On current prices I can save around 10% by buying the raw materials, and building the ingredient myself. Given this makes up 9.5% of the build price, it might be worth looking at. I grabbed the BPO in case I went down that path.

So the first batch of 10 is now in the oven. A very conservative build price of this batch (ignoring the cost in the skills I purchased) is 1.55M each. Current sale prices in Amarr are around 2.19M. Assuming I can sell for that price, I would be looking at a profit of around 640,000 ISK per Module.

I am surprised at the margins to be honest. My actual profits will be higher than this, as I am sourcing many of the items with buy orders, saving 10% or so.

Why are my costs inflated? Because I make an allowance for Opportunity costs when I calculate the price of manufacture. If I mine the minerals, it doesn’t mean I have got them for free. By using them as an ingredient, I have forgone the ISK I could have made selling them on the market. There isn’t much use crowing about how much profit you make on an item, when it works out you would have made much more by selling the ingredients separately. In this case, there is quite a good margin in the end good.

So is this the ISK nirvana I noticed someone remark on my Corp’s forum the other day? (Who seemed to be a relatively new character, and assuming they would be rolling in ISK once they got into T2 manufacturing.) Yes and no.

I will have to make and sell around 350 T2 Small Tractor Beams before I cover my startup costs, and actually make a profit. (Although those costs will be apportioned over more items as I continue my training.) I’m already in a position to make 50 of them, so it probably won’t take all that long.

But that profit isn’t quick and easy to come by. I have to keep creating BPC’s, sourcing the invention ingredients, and turning those jobs over. I will have a lot of buy orders up for the manufacturing ingredients – which will require monitoring and tweaking, plus of course hauling to collect them all. Three of the ingredients are built off BPO – so I have to either build or source them off the market. While moving everything I am at risk of being suicide ganked. Finally I have to combine them all into the final module, and play the 0.01 ISK war to sell them while hoping the prices don’t collapse.

Given the relaxed way I approach the game, I expect I will make a profit in T2 manufacturing, but it won’t leave me rolling in ISK. It should however keep me amused, and adds another dynamic / element to my EVE experience.

Invention 04

Due to my fuel block research and copy jobs, I only had 2 slots available when my skill training for my first T2 Small Tractor Beam invention attempt completed late last night. I kicked off 2 jobs and went to bed. This morning I delivered my first success.

The next two jobs are in the lab, and I am starting to look at sourcing and costing the ingredients.

Doc ock ock ock ock ocking request accept ept ept ept epted

The latest Crucible 1.1 update appeared to conflict with my system. It caused sound, graphic and performance stuttering, which can make the game unplayable. Only so many times you can listen to “Warp Dri dri dri dri dri dri dri ve active”, and the annoying background of crackling and popping noises coming through the speakers.

It was worse if I ran two clients, or in fact did any multitasking that involved graphics or sound. It seemed to break something – the system can be fine for 6 hours, I start up EVE for the first time, get the issue after 10 minutes, log off, and the media stuttering remains. I ended up have to reboot after almost every time I played.

Funny enough this is not the first time EVE updates have caused this exact same consequence. I’m hoping 1.1.1 might have fixed something (since I haven’t had an issue with on client logged in for the last 30 minutes).  I will blow the dust out of the system tomorrow, just in case it is overheating something, update the drivers, and hope the last patch, or a soon to be released patch fixes it.  In the meanwhile, game time might be limted.

Wormhole Suicide Trip Preparations 03

[Loki, WH Suicide Trip – Sig Radius – version 2]
Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
Medium Armor Repairer II
Gyrostabilizer II

Shadow Serpentis 100MN Afterburner
Warp Disruptor II
Stasis Webifier II
Sensor Booster II, Scan Resolution
Cap Recharger II

Covert Ops Cloaking Device II
Expanded Probe Launcher I, Sisters Core Scanner Probe I
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M

Medium Gravity Capacitor Upgrade I
Medium Anti-Kinetic Pump I
Medium Anti-Explosive Pump I

Loki Defensive – Amplification Node
Loki Electronics – Emergent Locus Analyzer
Loki Offensive – Covert Reconfiguration
Loki Propulsion – Fuel Catalyst
Loki Engineering – Power Core Multiplier

This quick update works a bit better – moving it up to 32K EHP.

The only thing – and the reason for this quick follow up post, is that the 100MN AB align times in EFT are 30+ seconds… ouch.  I hadn’t noticed that before.  So you won’t have that option to select warp, pulse the AB, and hit cloak. In fact, does it even have the agility to orbit in close with the AB on?

Wormhole Suicide Trip Preparations 02

I’m leaning towards burning a Loki for this little experiment. Given my lack of solo PVP skills, it should die in a horribly embarrassing and inept way, probably on my first jump. I figure it is ok if that is what I am aiming for.

The first thing I wanted to confirm was what skill points you lost

http://www.eveonline.com/devblog.asp?a=blog&bid=629

This old Dev Blog indicates it is a rank off one of the racial subsystem skills. I only have those at rank 4, so can handle that.

Next I played around with a basic setup with Covert, Exploration and Interdiction Nullifier subsystems. This one seemed to work out ok:

[Loki, WH Suicide Trip – Shield]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Y-T8 Overcharged Hydrocarbon Microwarpdrive
Warp Disruptor II
Stasis Webifier II
Sensor Booster II, Scan Resolution
Invulnerability Field II

Covert Ops Cloaking Device II
Expanded Probe Launcher I, Sisters Core Scanner Probe I
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M

Medium Gravity Capacitor Upgrade I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Loki Defensive – Adaptive Shielding
Loki Electronics – Emergent Locus Analyzer
Loki Offensive – Covert Reconfiguration
Loki Propulsion – Interdiction Nullifier
Loki Engineering – Augmented Capacitor Reservoir

Does 303dps, 35K EHP, resists are ok and moves at 1340m/s.

I then played around with other fittings, dropping the Interdiction Nullifier for a low sig, 100MN AB variant.

[Loki, WH Suicide Trip – Sig Radius]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Gyrostabilizer II

100MN Afterburner II
Warp Disruptor II
Stasis Webifier II
Sensor Booster II, Scan Resolution
Cap Recharger II

Covert Ops Cloaking Device II
Expanded Probe Launcher I, Sisters Core Scanner Probe I
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M

Medium Gravity Capacitor Upgrade I
Medium Anti-Kinetic Pump I
Medium Anti-Explosive Pump I

Loki Defensive – Amplification Node
Loki Electronics – Emergent Locus Analyzer
Loki Offensive – Covert Reconfiguration
Loki Propulsion – Fuel Catalyst
Loki Engineering – Power Core Multiplier

Does 203dps, but only has 23K EHP, with pretty average Kinetic and Explosive resists. It does however move at around the same speed at 1360m/s. The armor rep is more about repairing after combat, given I won’t have support with me. This fitting needs more work and more EHP. I like the concept that it has a sig radius as low as an interceptor with a MWD operating, but I am not sure how that works out in reality.

Both fittings has a probe strength of 94.8.

Once I settle on a fit, I’ll go look at what reasonably priced faction modules I can use to boost things up a bit, and to give the solo rifter pilot who kills me some worthwhile loot.

In other news, the Crucible 1.1 patch notes are now available here:

http://www.eveonline.com/updates/patchnotes.asp?newpatchlogID=3382