Mood Lighting

The April release has just gone live. This item is immediately noticeable:

“Graphics:
This release sees the first update of an ongoing iteration of hangar visuals. Hangars have now been moved over into our Space Object Factory system, which improves maintenance and allows easier updating of the visuals going forward. What you will see is brand new lighting! The lighting has been reworked with a focus on the ship, with more contrast, color and life being the order of the day.”

https://www.eveonline.com/article/pphodr/patch-notes-for-april-2019-release

First impression is that the background now looks a little too dark.  A bit like how the game can be I guess.

 

Not today

While hauling goods in a Bustard (Deep Space Transport Ship) recently I jumped into a system to find 6 Tornados and several Destroyers sitting on the gate.

I did a quick recalculation of the value and mix of goods I was carrying and thought I should be safe. Regardless, it seemed to take an inordinate amount of time to align and warp away, which I did safely.

Before I had landed on the next gate many of those pilots went criminal, with flashing red skulls against their names. Their chosen victim must have been just behind me.

There have been a lot of DEV Blogs recently, many which I have started to blog on but not had the time to complete the post.

https://www.eveonline.com/article/pnn778/eve-64-bit-and-directx-12

One is about the move to a 64-bit client and DirectX 12, and the possibilities that might bring to the game.

While I am happy enough about the move, I did notice this comment:

“we’ll be increasing then minimum memory requirements for EVE Online from 2GB to 4GB when we release the 64-bit client”

That might impact some players, particularly those with multiple accounts and lower spec hardware.

I can’t think of a title today

I am still here – just extraordinarily busy in Real Life.

The Azbel is also still here, or there, in space.

It forces me to log in at least once a day to check for War Declarations. That, if I am to be entirely honest, can be a touch irritating. It can be refreshing not to log into EVE for a day or three, and a chore when you feel you are being forced too.

The vague justification for anchoring the Azbel was to allow me to flesh out and fully research my BPO Collection. I have been accumulating BPO for more than a decade and had more than 850 of them. I might justify them as part preparedness, part self-sufficiency, but mostly it is OCD.

I carefully went through my entire collection, looking for any that were not fully researched, and for any I was missing. This took quite an effort. I currently have 885 BPO, all fully researched or in the process of getting there. There are a further 64 I must fly around and purchase. It is not exciting but has me undocked.

Some of my BPO are for POS and their modules, which CCP are working towards withdrawing from the game. I presume I will get those taken off me and reimbursed at some point this year.

There were a lot of BPO I do not plan to buy due to cost. I was able to comfortably buy all the BPO I needed to build and fit a couple variants of small POS. The price of Structure related BPO however is substantially higher – to the point it seems unlikely most casual players could ever be able to justify buying them for their own use. CCP seems to have priced them for Null Sec players and corporations who are fat on the teat of anomaly Supercarriers and belt Rorquals.

I wish there was a level down in the structure tree – the equivalent of small POS – for the less wealthy players. I don’t feel I will see that unfortunately.

The standard training on my Main continues. He has most recently completed:

Precursor Destroyer V
Precursor Battlecruiser V
Precursor Battleship V
Black Ops V

He is currently working on Marauders V. This latest training is more for bragging rights than anything else. I still haven’t used the SP he purchased. I am not sure what way to go with that.

What else have I been up too..

I have finished stockpiling ships to be able to mount a defense if my Structures are attacked. I will only throw these away if it is viable that I will get something worthwhile out of the experience.

I have been playing around with dual box mining again – first with a boosting Porpoise, then a boosting Orca. They drone mine a reasonable amount by themselves and give an impressive helping hand to the second account. From memory the Strip Miner range went from 15 to 27km, and the extraction cycle dropped from 167 to 112 seconds. There is still a little room to move there to improve. I put that on hold however as one of the locals came under War Declaration and I did not want to parade myself around as a suitable next target for the attackers.

Last of all the Astrahus build continues – but I’ve missed weeks of PI cycles due to busyness. I’ve gathered above 76% of the total P1 requirements.